With all due respect to the wonderful results of the MSXdev'04 competition, 'we' (dutch developers) are used to doing much more hi-profile software projects. A Moonblaster or Realfun, or a RPG, aren't just developed by one or two people in a few months. It takes a lot of time, a lot of planning, a lot of talk and a lot of people.
So in that sense, all the talk is logical...
Take Guru Logic (to come fully back on topic), this game is in development for quite some time, and it will take some time more. But the result cannot be compared with an 8kB game. It pushes MSX to its limits!
Each of the MSX developers (around the world) makes the choice of producing small or big projects for themselves. Everyone has their reasons...
But I think large-scale projects like Bombaman and the hi-profile products of the past belong in the MSX scene just as much, and without them (and people who dare to produce them), the MSX scene as a whole loses a lot.
@Grauw: Then I must be confused with another game
THE TRUTH IS OUT THERE . . . tu tu tuu tu tuuu tuuuuu . . . tu tu tuu tu tuuuuu tuuu
Argon: Guru Logic is a puzzle game, with weird yellow ducks-kind-of-creatures shooting blocks into gaps in a rotatable pattern.
~Grauw
Sounds like my daily life experience.
Latok, you must have a very nice day then
What I cannot undestand -please note that this is not my war- is why someone needs to show publicly (with restrictions) what is so important to keep in secret.
Regards,
I think they didn't want to disappoint the main public if it whouldn't be completed.
And ps, wait this till somewhat the 4th quarter of 2004 and you'll see another surprise
ps2, that ps has nothing to do with guru logic btw
I have a surprise too.
What I cannot undestand -please note that this is not my war- is why someone needs to show publicly (with restrictions) what is so important to keep in secret.
Is that really so hard to understand?
I'm sure you have some projects you are working on that are not known to the general public, simply because you don't know if you will finish them or not. However, maybe you have shown alpha or beta versions to people you know, or another select audience.
This is exactly what happened. At that time a lot of things about the game were not sure yet and it was not yet announced officially. The Bussum audience was selected to participate in a sort of 'try-out'* to poll the reactions.
*you know, like theater or TV shows are tried out before a select audience, and depending on the reactions it will be canceled or continued.