Wow.. I never realised companies used splits Always thought it was something from the demoscene..
Wow.. I never realised companies used splits Always thought it was something from the demoscene..
The upper part of the screen in Space Mambo (Wammes!) is screen5, though the rest is screen4. That explains why the game runs so smoothly, even on a MSX2! (Well... aside from the moving border on such machines.)
And what do you think of Illusion City? It uses a pallette and screen split during conversations, to have character portraits using 16 different colours... Quite nifty
Everyone remembers Nyancle Racing from Bitni? IIRC that game uses a screensplit as well. The game is from 1988 I think...
Another famous MSX game with a split is ofcourse Quarth
But which game was the first? who 'invented' screen splitting? quite interesting
'De Grotten van Oberon' had a screensplit as well. I guess it wasn't really special even back then, since quite a lot of games had screensplits already.
Well, we have Zanac-Ex en Grotten van Oberon now. The last one is the oldest, huh. 1986. Would it be true that the very first screensplit was programmed by some Dutch Software Developer?
Now that you mention it, those Topografie titles by Radarsoft have screensplits as well. With a R#18 smoothscroller, like most of Radarsoft's titles btw.
The whole screensplitting stuff. Is it published in some official VDP manual or something? Or is it something programmers just had to find out?
I don't know if it mentions splitting. It does ofcourse mention generating line interrupts. I guess it's just a matter of putting 2 and 2 together...
And what about the first really smooth horizontal scroll? When did we see that for the first time?