And what about the first really smooth horizontal scroll? When did we see that for the first time?
On MSX2? In 1986, by Radarsoft. With Grotten van Oberon and the Topografie titles.
AFAIK "Laydock" was the first MSX2 game that was available in Europe, at least. And it has a screensplit... So, maybe it was one of the first ones? (AFAIK it's from 1985)
EDIT: hmm, it is from 1985, but it doesn't have a screensplit after all, does it?It's possible, since MSX2 first saw the light in 1985.
>> IIRC Bernard Lamers told me that many of the VDP tricks are well documented in ASCII's impressive collection of MSX Databooks. <<
Can't he and/or Rieks translate them?
There's so many pieces of information locked away in those japanese docs.... They would be valuable information for the MSX Assembly Page.
On MSX2? In 1986, by Radarsoft. With Grotten van Oberon and the Topografie titles.
I've got 'Topografie Wereld' and 'De Sekte'
Gonna look at it
I love 'De Sekte' actually. It has a nice atmosphere.
Does Laydock have a screensplit? I thought it doesn't. The complete screen is scrolling, I believe.
Isn't the first screen split the boot screen of the MSX2 (and later 2+) afterall ?
Is it? @_@
Well... The logo appears damn smooth. Could it be a split screen with Screen6 and 0, 40 characters, or so? The characters appear to be made in screen 0, that is...
Isn't the first screen split the boot screen of the MSX2 (and later 2+) afterall ? The MSX2 bootscreen is not a screensplit. It copies the logo one line at a time and uses R#23 to scroll it upward. The MSX2+ logo is more advanced. The letters are simply made wider by that print routine. I agree it could've been a screensplit, though it would've been more like a SCREEN6/SCREEN1 screensplit (or more likely SCREEN6/SCREEN5). In SCREEN 0 the characters are closer to each other.