When was the first screensplit being used?

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By ro

Scribe (4669)

ro's picture

12-05-2004, 13:33

I should have a demo flailing around, which was made for MSX1, by some Russian group. The demo has for example sampled PSG sounds and such. Also... A screensplit!
Ah! I recall its name. It's Lyra-2 I believe. Has anyone additional info on this one? Meanwhile, I'll search for the freakin' thing Smile

MSX1 splits are very well possible, but that's more or less stuff for Plutonium or equal coders Smile Those Finnish guys, like Bandwagon and Lieves!Tuore would most likely know more about this.

The Lyra II demo really is great material! (I just discovered it a year ago)

By ro

Scribe (4669)

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12-05-2004, 13:40

Well RADARSOFT were the first dutch grew using splits. They used them all of the time. Even their Dynamic Publisher is equiped with a split!

The credits for the (dutch) amateur scene, in this case, go to Cas Cramers. He used it in ARC (one of his games) and later explained the trick on a Genic Disk magazine (!)
Although around that time I was discovering the same dark areas of screen splitten (read: multiple interrupts).. but Cas beat me to it... fair is fair.

the MSX scene (demos) is flooded with splits.... our (fuzzy) first demo had one too.. remember the Bullshit demo? yeah, that one with the dancing sprites and... a screensplitted scrolla. Another one is the FRMH release promo demo (it had the first sinus wave scroll in the scene... or atleast one of the first)

The first real smooth scrolla was the one on the SD-Snatcher crack from Starcracks... really blew my head of ("I want that!")

By Latok

msx guru (3866)

Latok's picture

12-05-2004, 14:06

Are you sure, ro? About that first scene scroller? The early FAC DEMOS are from the late 80s and they have scrollers as well. That Starcracks scroller from SD Snatcher is from 1990.

By Latok

msx guru (3866)

Latok's picture

12-05-2004, 14:08

And what about The Virus Demo? Don't know if that SCC demo contains scrollers as well. Ah well, Cas Cremers was part of that demogroup as well, right?

And what about LIGHTNING?! The, I believe, first megademo with lots of scrolls, bouncing sprites etc. etc. Smile Also from Starcracks Smile

By ro

Scribe (4669)

ro's picture

12-05-2004, 14:32

Virus demo is screen 1 (okay it's smoothe..) did you know that the virus demo was also done by Cas Cremers? yeah, you did!

The FAC demos had scrolls, but I wouldn't call them smooth now are they? (written in basic, slow and crappy) True there have been some nice scrollas in the eighties but... No, the starcracks one was really the first SCREEN 5 (more than 8 pix in height) smooth scolla ever seen by me.

I also r'member the PD10 intro by RMF with a HUGE scrolla and some other text display in one screen.. Really stunning for that time!

By ro

Scribe (4669)

ro's picture

12-05-2004, 14:34

Screen splitting really become seriously cool when multiple screensplits (or screen line polling) was introduced! Who can't remember them great colour cycles, waves, flips, color displays, interlacing emulations etc. etc.!

By wolf_

Ambassador_ (9950)

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12-05-2004, 14:37

btw.. that raises the need for a poll, for the best or trickiest demo-effect ever on an msx2 ..

I'd nominate the transparent "1992 zoom" by ANMA (source of power) ..

By Maggoo

Paragon (1216)

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12-05-2004, 16:34

btw.. that raises the need for a poll, for the best or trickiest demo-effect ever on an msx2 ..

I'd nominate the transparent "1992 zoom" by ANMA (source of power) ..

Neat effect but it's plain Line commands with (X?) ORing. Was cool to think about it tho...

I liked the popcorn scroller

By Sonic_aka_T

Enlighted (4130)

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12-05-2004, 16:34

Hey ro! Good to see you crawled out of that cave again Wink

By Sonic_aka_T

Enlighted (4130)

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12-05-2004, 16:36

btw.. that raises the need for a poll, for the best or trickiest demo-effect ever on an msx2 ..
Nah... They're all just gonna say UR which in my opinion wasn't good at all... (alert, incoming flames!) It had phun effects, but was pretty lousy as a demo... I actually liked metal limit a lot more eventhough its tricks might have been less impressive...

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