It was incredible I remember the release of it in 1993. We were standing in the same room, Low_Profile. We were releasing PSG Tracker back then. Wasn't Tilburg or Zandvoort, though. Must have been Almelo? Dunno.
it must be zandvoort 1992... as tilburg 1993 was the release of noisedisk if i'm not mistaken and we didn't go to the smaller fairs in those first few years i think... it could be a fair somewhere between zandvoort '92 and tilburg '93 though
and i guess that could be almelo ... lol... nostalgia... *sigh*
Not being able to sleep still happens to me .. dunno why, since fairs are less special than in the old days .. It's just silly, but I really can't get to sleep the night before a fair
I have the opposite nowadays... Even when I don't set the alarm-clock because I really don't want to go I somehow wake up at 7 in the morning leaving me without a good excuse not to go... It's happened to me twice now... Strangest thing...
well, you had the chance to become a group-scener ever since I visited fairs (since 1991 orso) I saw some redhead walking around.. on every damn fair..
As if I'm the only redhead in the scene...
Besides, I didn't that much cash to spare most of the time, and demo's weren't my thing back then. My coding skills weren't that good either. I couldn't even do a screensplit. The first on I made was in 1994 or so. Bard Pancras tought me that one. I did fool around with them on the interrupt and stuff, but never did anything releaseable.
>> Not being able to sleep still happens to me .. dunno why, since fairs are less special than in the old days .. It's just silly, but I really can't get to sleep the night before a fair <<
That's called a youth trauma
I Have it also..A youth trauma? And I always thought it was called nostalgia. For what I've heard groups even finishing things on the fair itself, not being able to get a copy before the last thing was added, made copies, etc.
cain might aswell have a 3rd record: having the most annoying demos ever!
What is a screensplit?
a screensplit usually refers to splitting the screen in two parts using a screen mode change (for example in space manbow, status is screen 5, rest is screen 4). But you can do other splits as well, like colorsplits, with which you can show more than 16 colors in screen 5/7 (or create a fake cylindrical effect like in Bombaman ). Sprite splits are possible, to show more than 32 sprites on screen. A vertical scroll split, to create cylindracal effects (like in Unknown Reality), horizontal adjust, to create a waving effect. And there are probably more of them
This is very interesting! How stable is it? Is it working on all MSX2 / MSX2+ / TurboR machines?
no, companies compiled different release-builds for each msx-type ever made..
*sigh*
prolly most funet screensplit-games don't work on your msx if you don't have the exact msx-type
dhau: http://map.tni.nl/articles/split_guide.php
And yes, it works on all MSX types but MSX 1, it is upwards compatible so no differences between MSX models. They all use the same VDP after all (the v9938 or the v9958). Screensplitting is a common technique on MSX, and also on the v9990 (Gfx9000) and Gameboy (Advance), SNES, MegaDrive, etc.. And even on MSX 1 you can use screensplits, with a trick described in the article.
~Grauw