Xak II Rising of the Redmoon and Xak Tower of Gazzel Game Speeds

By SkyeWelse

Champion (471)

SkyeWelse's picture

05-05-2006, 01:49

I had been playing these two games for awhile now and I had pretty much gotten used to the fact that the gameplay seemed to be very slow moving in terms of the character movement and actions. I've been playing them using both BlueMSX and BlueMSXbox for the Xbox and they both seem to run at the same speed in either emu so I thought it was just normal that Latok moves as slow as he does. But after playing Xak I The Art of Visual Stage MSX I realized just how much faster everything was, the character movement, the loading of various screens and menus, everything just seems faster for some reason.

Now I know that the battle system of Xak I and the battle system of Xak II and ToG are vastly different in terms of how you fight enemies, but now after playing Xak I, I'm not so sure that I'm playing Xak II and ToG the way they were meant to be played... Are these two games supposed to be faster or is the slow combat simply the normal way that these games were meant to be played. If it is supposed to be faster, are there any programs or utilities I might try running in order to try and fix this issue? Would adding more ram help with this?

Thanks for your time,

-SkyeWelse

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By Sonic_aka_T

Enlighted (4130)

Sonic_aka_T's picture

05-05-2006, 02:15

First off, Xak I works in Screen7, a screen mode that uses twice the amount of data as Screen5, which is the screen mode used for Xak II and Xak Gazzel. Apart from that, the rendering routines in Xak I are also more complex. It uses some special routines to Z-Order objects in a certain manner, creating 'real depth' as opposed to the forced-false-perspective used in Xak II and Gazzel.

You can't really speed these games up, other than ofcourse what the Speed setting in the System Menu will allow. I know for a fact that Xak Gazzel enables the R800 on the turboR, I can't remember if Xak II did this or not, but think it did. This means that running it on the turboR will make a *huge* difference, speedwise.

Xak I is also a lot faster in R800 mode, but it's a tad harder to enable the R800 with that game. If you have a turboR, or use an emulator you could try booting MSX-DOS and using a R800 tool to enable the R800. If you then go to BASIC, insert the Xak disk and type CALL SYSTEM it should probably run in R800 mode.

By [D-Tail]

Ascended (8249)

[D-Tail]'s picture

05-05-2006, 09:41

Xak II enables the R800 also. I must say, the gameplay becomes just that little bit fancier Wink

By SkyeWelse

Champion (471)

SkyeWelse's picture

05-05-2006, 14:13

I tried running Xak II and Xak ToG in Turbo R mode last night using BlueMSX however I don't think I set it up properly because it was just as slow as it was when I ran it normally using MSX2. I'm pretty new to this MSX scene and I don't know a whole lot about command lines and such that one can input to get things to work properly.

I hate to ask and sound like a complete newbie in the process, but I suppose I am. If someone is bored, do you think I can get a general rundown of steps I need to do in order to configure these games to run correctly with the Turbo R setting of BlueMSX? Or, better yet, is there a better emulator that everyone seems to like that I should be using that might be easier for someone like me to handle?

Thanks for your time,

-SkyeWelse

By Randam

Paragon (1389)

Randam's picture

05-05-2006, 19:15

I don't know if you play full screen, but that "kills" the speed right away.

On regular MSXes you can see a difference. On emulator might seem less of a difference but its there. Xak 2 might seem slow for several reasons:

- default speed is 'low': change it with f3 to 'no wait' and its another ball game altogether
- beginning does tend to load much (events): compare with in game speed (battle slimes in forest to notice a difference)
- xak 2 does take advantage of R800 but doesn't use the additional memory like a form of cache memory iirc. That's why you see the fdd in use led light up every once in a while. MCCE made a cachedisk back in the day to use 'surplus' memory to load and keep more in memory. Makes Xak 2 run faster; even on msx harddisk. Don't know if you could notice this on emulator though.

Xak ToG
- r800 mode is also activated automatically. Default speed here too is 'slow', so change to 'no wait'
- I believe ToG does use excess memory of Turbo R (not other computers) so the cache disk wouldn't be of much use
- beginning also has some events; enter the tower to see a little more difference

- and if all else fails; run the emulator on a higher emulation percentage (e.g. 120 percent): Xak on speed Smile

By Manuel

Ascended (18128)

Manuel's picture

05-05-2006, 21:16

Randam: on a good accurate emulator, everything you notice on the real thing, you will also notice on the emulator, unless some convenience setting was enabled to increase your MSX experience (but make it less accurate).

By mars2000you

Enlighted (5984)

mars2000you's picture

05-05-2006, 21:52

Indeed, that's why I don't recommend to increase the emulation speed or to disable the accurate FDC timing on blueMSX, although it's possible to do that; besides, I can't guarantee a good working of Xak Tog on Turbo-R machine if you disable the accurate FDC timing.

By Randam

Paragon (1389)

Randam's picture

05-05-2006, 21:58

I take your word on it, Manuel. I'm not much of an emulator user. Only for convenience Tongue
That's why most tips could be used on a regular msx as well...

By Manuel

Ascended (18128)

Manuel's picture

05-05-2006, 22:30

Well, isn't that the whole purpose of emulation? Try to be like real MSX? The advantage of emulation is that you can tweak the behaviour a bit, of course Smile