poll:outrun for msx2

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By Maggoo

Paragon (1195)

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04-06-2019, 21:53

Maybe a good starting point Smile

https://news.ycombinator.com/item?id=5212662

By ARTRAG

Enlighted (6229)

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05-06-2019, 19:59

Nice version of the game
https://youtu.be/UxmcUlYXzlI

By Ivan

Ascended (9095)

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05-06-2019, 22:01

ARTRAG wrote:

Nice version of the game
https://youtu.be/UxmcUlYXzlI

I am not impressed, to be honest.

By ARTRAG

Enlighted (6229)

ARTRAG's picture

05-06-2019, 23:06

It is a bit slow but it is the closest to the arcade among the 8bit versions
https://youtu.be/EhyqW-r2i5g

By Maggoo

Paragon (1195)

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06-06-2019, 03:31

If you consider the arcade source and how much is moved on the screen by a measly Z80 without any assistance, I would say it is pretty decent. Sure the gameplay could be improved and it doesnt move like Weclemans, bust still an achievement!

By TomH

Champion (327)

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06-06-2019, 03:46

If you're looking for something in development that's most definitely based on having the pre-rendered tile sets ready to go, check out Power Blade's racing interstitial levels.

By ARTRAG

Enlighted (6229)

ARTRAG's picture

06-06-2019, 08:13

By smx

Rookie (30)

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06-06-2019, 08:32

In my opinion:
Msx1 version should be inspired by C64 version
Msx2 version should be inspired by Atari ST\Amiga version

This is my graphic tests for Msx1 version
Msx1 Buggy Boy graphic test

By ARTRAG

Enlighted (6229)

ARTRAG's picture

06-06-2019, 09:43

Nice pictures, but graphic style follows..
The first issue is to develop an efficient game engine able to animate the road and plot scaled sprites.

By ARTRAG

Enlighted (6229)

ARTRAG's picture

06-06-2019, 09:47

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