Wiki editing discussion

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By gdx

Prophet (2655)

gdx's picture

04-06-2018, 13:31

About specific extensions basic like Super Billiards, it is useless to describe them without publishing the required binary.

By Manuel

Ascended (15287)

Manuel's picture

04-06-2018, 22:36

My point is if you list something like "Fortuin BASIC" on a Wiki, everyone will think it's something that really had this name and is know. But in fact, it's not and not even intended to be known. It's just some internal thing of that game, without any specific name. (In this case "Fortuin" is obviously an 8-character limit of "Rad van Fortuin"... but who cares, it was never meant to be seen by anyone...)

By mars2000you

Enlighted (5467)

mars2000you's picture

04-06-2018, 23:24

Each instruction of this extension has his own page with generally examples (I've even checked if the instructions can be used on MSX1 while this game is for MSX2!). They must be part of a (sub)category and this (sub)category needs to have a name. That's how the wiki works. (subcategory of the MSX-BASIC Extensions category)

Besides, the general page about this extension explains where you can find it. So, it's false to think that the users will think wrong things.

And again, if you want to 'hide' this extension, you must do the same for CompileBGM Basic, othewise it's incoherent! As I can understand, your criterion to make an exception is the popularity of this extension, I think it's unfair for other coders!

So, my proposal is to
* keep Fortuin BASIC (and CompileBGM Basic)
* remove both extensions from the 'official' MSX-BASIC Extensions category
* create an 'hidden' new category 'Other MSX-BASIC Extensions' that will not be mentioned on any other Wiki 'main' page
* specify on this 'hidden' page the real status of these extensions
* include Fortuin BASIC and CompileBGM Basic in this 'hidden' category

Maybe people will complain about the absence of CompileBGM Basic on a visible place, but it will be the result of your position!

By Manuel

Ascended (15287)

Manuel's picture

04-06-2018, 23:25

If compile bgm basic is so popular and widely used, why hide it?

By mars2000you

Enlighted (5467)

mars2000you's picture

04-06-2018, 23:26

Coherence and fairness (as already mentioned)

By mars2000you

Enlighted (5467)

mars2000you's picture

04-06-2018, 23:42

mars2000you wrote:

So, my proposal is to
* keep Fortuin BASIC (and CompileBGM Basic)
* remove both extensions from the 'official' MSX-BASIC Extensions category
* create an 'hidden' new category 'Other MSX-BASIC Extensions' that will not be mentioned on any other Wiki 'main' page
* specify on this 'hidden' page the real status of these extensions
* include Fortuin BASIC and CompileBGM Basic in this 'hidden' category

Hidden page created!

By gdx

Prophet (2655)

gdx's picture

05-06-2018, 02:58

Instead of hiding this category, I prefer to put them in a category like "Private Basic Extensions".

By gdx

Prophet (2655)

gdx's picture

07-07-2018, 13:31

I have few questions to ask you about extended Bios. I try to put the maximum info in the wiki.
https://www.msx.org/wiki/Extended_Bios
I did not find a specific explanation but I guess this entry was created for/by the MSX-DOS2. I'm almost convinced although I do not know in which cases MSX-DOS2 created this entry except for the Memory.
Apparently, the standard wanted to be very flexible on the creation of this entry? People who can bring more information are welcome.

I looked a bit at the added function for MemMan. I am a little surprised because these functions seem remote from the designated use of the extended BIOS. What does it bring more than the already existing functions of the Memory Mapper?

By Manuel

Ascended (15287)

Manuel's picture

07-07-2018, 19:58

Memman supports more than one memory mapper. Also all normal ram is supported.

By gdx

Prophet (2655)

gdx's picture

23-07-2018, 11:26

Same for standard function from extented Bios.

Another thing, I'm looking for information about Disc Communication Area. (Disk-ROM v1.xx and V2.00)

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