Using openMSX with GFX9000

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By Manuel

Ascended (13478)

Manuel's picture

24-08-2017, 18:54

Great, thanks for the quick confirmation! Let me know if there's anything else we can do or help with.

Are you planning to release a new SymbOS soon then? What's new?

By edoz

Paragon (1969)

edoz's picture

24-08-2017, 19:16

Manuel wrote:

Great, thanks for the quick confirmation! Let me know if there's anything else we can do or help with.

Are you planning to release a new SymbOS soon then? What's new?

Yes, Prodatron is now working on the installation packages. We did a lot of bug fixes over the past weeks... Well, compare to the last beta it's mainly bug fixes. But we want to release version 3 (as we never release the final 3 until now)
If it is done we can focus on new things again. As we have a stable OS then. First thing on the list is a gfx9000 pattern game mode. (and GFX9000 support for the CPC, which is currently in development at TechnoBytes. Youtube ) This mode should work on the CPC and MSX.
So both groups, MSX and CPC will have benefit from this. (We hope) A sound daemon is also high on our list.... which will support multiple devices. Like we did for the network adapters on the CPC and MSX. Anyway .. we will see...

By Manuel

Ascended (13478)

Manuel's picture

24-08-2017, 21:36

OK, sounds good. How does the CPC community look towards the PowerGraph? The V9990 is very unlike what they're used to, right? (In all aspects.)

By edoz

Paragon (1969)

edoz's picture

24-08-2017, 21:52

Yes, it's completely new for them. The CPC has even no real VDP at all, so using a IO port to have something on the screen is very new. First they thought that it would be very slow...But it is not Wink There are now more the 30 units sold. But, it is like the MSX in the beginning, there is no software. But we hope, that after GFX9000 support for the CPC in SymbOS people will start developing games for it. And maybe the interest will be higher after that. Nice thing is that we could build network games as well, as the network is already in. Building a game for SymbOS should work on both system without code changes in the game software. At least that is the goal for SymbOS. Maybe we can do the same for the Enterprise computer and (Next) / Spectrum .. but they are all ideas which popup to our minds.. if they come true.. we will see. First we need to port the GFX9000 to the CPC (as the IO is 16 bits based on the CPC) But we think it could be done quick.

By Manuel

Ascended (13478)

Manuel's picture

24-08-2017, 22:20

Are you guys also planning to add game oriented services to the OS? So, stuff that makes creating games easier. Especially in combination with that game mode.

By edoz

Paragon (1969)

edoz's picture

25-08-2017, 09:18

Not sure how we proceed this. There are some challenges. Everything should be very fast, as we want the maximum performance for games. We want to avoid layers, which slowdown things. SymbOS is now only supporting bitmap mode which is needed for the GUI, for simple games this is fine, but for more advanced games we would like a full-screen pattern mode. (But still the possibility to minimize the application to the taskbar). However that means a pattern game can not be "windowed", but i think that is okay. The goal is indeed that you can develop something in a short time.

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