One chip MSX improvement project

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By hamlet

Scribe (3042)

hamlet's picture

04-01-2020, 13:35

Very smooth!

By Pencioner

Scribe (1096)

Pencioner's picture

04-01-2020, 17:03

I initially thought that's the bug that i can't shoot but then i got the idea, heheh Smile

By HRA!

Master (213)

HRA!'s picture

04-01-2020, 22:44

I have Updated.
https://twitter.com/thara1129/status/1213574894572589056

This boot logo is MSX2+ logo. (This is not TurboR logo)
The wipe-in ​​is distorted and looks like the turboR logo, but the MSX2 + logo is disturbed by a bug in the new vdp_sprite.

By HRA!

Master (213)

HRA!'s picture

06-01-2020, 00:16

By HRA!

Master (213)

HRA!'s picture

07-01-2020, 14:41

By HRA!

Master (213)

HRA!'s picture

07-01-2020, 15:49

By erpirao

Paragon (1041)

erpirao's picture

07-01-2020, 19:10

amazing !, now we need a "msxonechip V.TurbR", anybody make a board?

By sdsnatcher73

Paladin (879)

sdsnatcher73's picture

07-01-2020, 20:26

Cool stuff HRA, seeing how you squashed that sprite bug! I assume this was only a bug in OCM and working fine on real MSX? And would this work on regular OCM as well (it does not need the extra capacity of the DE0)?

By HRA!

Master (213)

HRA!'s picture

08-01-2020, 10:15

erpirao wrote:

amazing !, now we need a "msxonechip V.TurbR", anybody make a board?

I am developing using Tarsic DE0CV + DEOCM.
The revised version will be fed back to KdL's OCM-PLD.

By HRA!

Master (213)

HRA!'s picture

08-01-2020, 10:16

erpirao wrote:

amazing !, now we need a "msxonechip V.TurbR", anybody make a board?

I am developing using Tarsic DE0CV + DEOCM.
The revised version will be fed back to KdL's OCM-PLD.

Page 102/108
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