3D the new recurrently wave ...

By Yukio

Paragon (1540)

Yukio's picture

18-08-2010, 02:17

For use 3D on MSX2/2+, I think that someone only need a additional graphic cartridge like the Graphics9000.
If someone could develop a dual JPEG or GIF viewer it would be possible to just mix the two video outputs!

Imagine:
Screen 5
Screen 6
Screen 7
Screen 8
Screen 10
Screen 11
Screen 12

True stereo digitized images!
After all, two individual Video output's is not a waste of space ...

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By JohnHassink

Ambassador (5655)

JohnHassink's picture

18-08-2010, 02:38

I'll put my money on the VSU.
If that gets distributed for a friendly price, just about everyone can make a game for MSX which looks like a regular SNES game!
I would totally go for that.

Don't really know what you mean by mixing the images, though. Question

A viewer for GIF images exists for a long time on MSX already.
It's an application running under MSX-DOS called "SHOWEM.COM".

By st1mpy

Paladin (900)

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18-08-2010, 10:29

I was thinking about 3D (stereoscopic) games on MSX as well. These sort of 3D games (like the system on new Nintendo 3DS) need a pair of images, one for each eye to make it look 3D (gives sense of depth). Modern stereo 3D games achieve this by changing the camera angles for each image. This works on polygon based games, but MSX games are usually not polygon games.

This does not mean the 3D effect can't be achieved, stereo 3D games existed when the MSX was around, like the 3D games from SEGA (SegaScope system). One way to do this is to have the images (tiles) in the game to have designs for each eye (as though they are seen from a different angle).

The next problem is how to show these pair of images to the user.
- Anaglyph glasses (red and blue glasses) shows red-ish and blue-ish images to each eye.
- Shutter glasses + TV that flickers between 2 images (like the NVIDIA 3D vision + a special 3D LCD TV/monitor. SegaScope is also a shutter glasses but only works on old crt TV sets).
- Polarized 3D glasses (like you get in cinemas now) + 3D TV/monitors (like Zalman monitors. Images are interleaved with L/R eye images, effectively reducing the Y resolution to half.)
- LCD glasses (like VUZIX) have one LCD screen per each eye. They accept side-by-side (stereo images placed next to each other) format 3D, but some of them also can handle synchronized flicker types (like the shutter glasses).
- Naked eye system (like the 3DS's screen).
- Cross-eye. Side-by-side images on a single screen can be seen in 3D by forcing your eye (e.g. crossing them) to see L/R images to each eye.
etc.

Many of these systems require images to be drawn twice, so that could mean slower games. So, I guess having 2 VDPs would help a little.
Is there any stereo 3D MSX games??

By Yukio

Paragon (1540)

Yukio's picture

18-08-2010, 10:52

I do not know of any game for the MSX system ... But, Puzzle and RPG games would be easy to port for 3D Stereographic images. Some Adventure and simulation games too!

By Huey

Prophet (2694)

Huey's picture

18-08-2010, 14:49

I must be having a dejavu :P

By Sd-Snatcher

Hero (582)

Sd-Snatcher's picture

18-08-2010, 16:20

playstationportable.gaming-universe.de/screens/solideyetobidacid.jpg

Solid Eye LOL!

By ARTRAG

Enlighted (6923)

ARTRAG's picture

18-08-2010, 21:54

I must be having a dejavu :P
very concrete ideas...