El Giza's Seal

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By Edwin

Paragon (1182)

Edwin's picture

26-06-2005, 16:51

I think you shouldn't think too lightly about the technological achievement of the games. The brilliance may be hidden behind the gameplay. Actually putting it together so that such a high level of gameplay is reached within the limitations of the system is not easy at all. It is something you don't really notice until you try coding it yourself.
Of course they also did their share of bad things (like the delay in KV2), but in general I think they're still technically impressive.

By pitpan

Prophet (3131)

pitpan's picture

26-06-2005, 17:07

I agree with snout: there are no impressive effects or technical efforts in most Konami games. Of course, the SCC/SCC-I development or the mapped ROMs are huge steps, but I'm just considering the coding itself here. What is most remarkable about Konami's productions is the superb design and the way in which all the different elements (graphics, music, effects, gameplay and learning curve) are set up altogether. That is what makes a game a piece of art: the exact balance of all its components.
When it comes to MSX(1) games, my statement is not true for all its production. Games with the complexity of the Nemesis saga have an amazing technical background (combination of sprites and software sprites, number of enemies moving, animations of the big bosses, etc.).

By pitpan

Prophet (3131)

pitpan's picture

26-06-2005, 17:21

By the way, and this is only an incidental question: would it be possible to generate a patch to convert the back up of my original KING'S VALLEY 2 cartridge into that strange customised KING'S VALLEY 2 (the one of the level design contest). Or, at least, would it be possible to make a loadable file with those new stages?
I'm not asking the feasibility of this, but the "potential legal issues" Wink

By Manuel

Ascended (15835)

Manuel's picture

26-06-2005, 18:44

Try to make a relatively smooth scroll as in SD-Snatcher... With all those moving enemies as well....

By wolf_

Ambassador_ (9776)

wolf_'s picture

26-06-2005, 19:33

the secret: a game-director

Really, in the demoscene there were way too often ppl that made descisions about things they weren't skilled enough for, and other ppl weren't able to self-reflect on their own stuff enough. What you need is in external director who creates a vision of the game and knows how things should look, sound and move. Ofcourse, that director is not affraid to say that things suck... Smile Naturally, in the demoscene there wasn't always the choice of choosing between gfx or music, it was usually like 'use what we have' and 'do what we can', while @ Konami there was prolly a larger group of ppl from which a director picked the right team-members.
Anyway ... no matter how things were or are,... I think this was the main difference between the scene and a gamecompany like Konami.. or Compile, or Microcabin, Falcom, .. etc.

By BiFi

Enlighted (4348)

BiFi's picture

29-06-2005, 13:01

pitpan, do you mean to convert those stages back into ELG files?

By pitpan

Prophet (3131)

pitpan's picture

29-06-2005, 14:35

That's it, BiFi. Because those stages do not belong to Konami, do they?

By snout

Ascended (15187)

snout's picture

29-06-2005, 14:53

I'm not sure, but I'm afraid the developers of those levels transfered their copyrights to Konami when giving them permission to publish those levels in a special edition. IIRC even the MC(C)M competitions involved transfering copyrights to the MC(C)M to make publication on disks, CD-ROMs etc. as easy as possible. MSXdev and the MRC Challenges might be exceptions on this one Wink Smile

By BiFi

Enlighted (4348)

BiFi's picture

29-06-2005, 15:10

if it was published in the rules beforehand it's indeed copyright Konami. By entering the contest they gave permission to publish the levels in a special contest version when they turned out one of the winners.

By pitpan

Prophet (3131)

pitpan's picture

30-06-2005, 00:04

Too bad then!

There are some pages around with custom made levels, but maybe it would be also a good idea for a MRC Challenge. Or even levels for the King's Valley Plus (the disk version included in the second disk of the Konami Games Collection I).

Anyone interested?

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