games with lots of sprites

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By st1mpy

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07-01-2010, 11:57

I just wanted to know if anyone know how many sprites (hardware sprites out of 32 that is possible) MSX games have on the screen at a time. I want to know if there are games with all 32 used. And what is the average number.

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By hap

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07-01-2010, 12:23

For MSX1 games, have a look at (my MSX1 emulator) meisei's sprite viewer, try heavy sprite usage games like Zanac. There's also some games you wouldn't expect to use many sprites that do, eg. dvik&joyrex Sudoku has 28 sprites on screen!

By wolf_

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07-01-2010, 12:44

Aleste 2 and Space Manbow have oodles o' sprites, the latter is afaik flicker free even - careful placement and smart paths!

By LeandroCorreia

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07-01-2010, 13:18

I´d try shooter games with more bullets on screen. My bets would be on Gulkave, Hype (two sprites per enemy) and Alpharoid at advanced stages.

By Hrothgar

Champion (479)

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07-01-2010, 13:53

Pleasure Hearts looks quite full of sprites.

By Hrothgar

Champion (479)

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07-01-2010, 13:58

And Radarsoft's Topografie series (MSX2 version) uses a full rectangle of sprites to cover the wobbly edges that result from the smooth scroll, and uses sprites for the texts and the helicopter as well. It doesn't look as spectacular as Zanac, but it sure approaches the sprite limit.

Are there any MSX games that use a sprite split to use more than 32 sprites? It is a very common technique on the C64 which has only 8 sprites, but I guess MSX's per-screen limit is hardly ever reached, as opposed to the per-line limit which cannot be circumvented with a split.

By norakomi

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07-01-2010, 19:34

yeah
spacemanbow uses a spritesplit
example
in this screenshot you can see 37 sprites:
i66.photobucket.com/albums/h241/bartfuture/spacemanbowspritesplit.png
12 enemy bullets
1 missile
7 player bullets
2 red enemies (2 sprites each)
the 2 big enemies in top and bottom (4 sprites each)
2 options
the player (3 sprites)

By st1mpy

Paladin (799)

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07-01-2010, 20:13

I asked the question because I was curious to know how many sprites are actually needed for games to be good. Games were probably designed within this limit, but it seems apart from shooting games 32 is enough? (Unless you wanted loads of massive characters like you see in PCE or MG games.)
I am building a voxel game engine/renderer(so it is 3D) for PC/Mac/Linux, and I have a 3D tile system and 3D sprite engine etc imlpemented which kind of resembles MSX/VDP. But the 3D sprite engine is very slow, and I currently only have 8 sprites on the screen, I need to optimize it to get more but I wanted to see how many is enough... I should atleast aim for 32 like the MSX so that I can convert MSX games to it, but I wanted to see how many is actually used in games. I should also check how many sprites NES have.

By st1mpy

Paladin (799)

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07-01-2010, 20:16

So, NES is 64 sprites (8*16) so, I guess its the same if we consider the game sprites to be 16*16, its 32 sprite characters on the screen.

By wolf_

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07-01-2010, 21:04

The number of sprites that is useful for a game also depends on whether these sprites are truly multicolor. You could probably live with 32 sprites alright, but their single color will kill your creativity..

By Edwin

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07-01-2010, 21:48

Obviously, DrPill takes the MSX1 crown! 32 sprites! Tongue

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