stardust topo soft
I beat it on ZX-Spectrum. But I don't remember if it finishes or cycles.
Topo soft turned Pyro Studios...
but games were NO GOOD! 
Topo was superior.
I finished it, but I can't remember if there was an ending... perhaps a graphic of the front of a ship or something? A really tough game, still have the original tape boxed here with me ;-)
I finish it time ago but I dont remember. Maybe a star wars like spaceship flying image was the end?. Too much rave parties ..

One image of ending sequence.
beated the game yesterday, there was a second loading where you left the ship. awful game, really slow and annoying (it must be faster and more playable in the spectrum) and you can't see nothing, the enemy shots confuse very easily with the sceneario. Loved it. Great sado maso experiencie from the golden age of spanish software.
try running bluemsx at 200%. As far as the shots being confused with the scenario, just remember to take your fenobarbital and talk to saulo for new glasses.
no, i will run it at 50% and win again. i like bad games.
I think we should look at this game with another perspective. Games like this were coded in the 80's, and at that time I had a lot of fun with sooooooo many games ... Games that I play now and are almost "unplayable", aweful scrolls, slowing downs, etc ... Say to a newcomer from the Playstation era to play MSX Nemesis, for instance ... He'll play 2,7 seconds. But I love it.
I think this is a CULT game. lionelritchie said it's awful, but he played until the end.
Even baudejogos is getting old, so... he's just trying to be funny.
Having said that, there are several other examples of 80's games that a newcomer from the Playstation era would keep playing for hours.
Having said that 2, several iPhone games played by million of newcomers would be perfectly doable with 80's technology (few mods, of course): Angry Birds, Cut the Rope, Thor Jewels and etc...
