Which is the best Umax RPG?

Page 2/5
1 | | 3 | 4 | 5

By [D-Tail]

Ascended (8231)

[D-Tail]'s picture

05-10-2004, 23:11

As I hope I have permission to quote this:omdat dit voorlopige plannen zijn en pas na 24 september het definitieve oordeel valt En we van Roman hopelijk kunnen vernemen of we al dan niet dat meerdere geheugen nodig hebbenThis quote was originally in a mail Rob sent me about RoA. He asked me not to discuss on MRC, 'cos things were only in its preliminary stage. As the 24th of September lies behind us, I think the time to push has come now. We might have a nice discussion on this @ Bussum... Big smile

As for the translation of the e-mail quotation:... because these are the provisional plans and th final decision will be taken after the 24th of September. We can hopefully then hear from Roman [Note: ro] whether or not we need that extra memory [Note: 256kB requirement instead of 128kB]As far as we know now, Rob has only let us know we could possibly hear something after the 24th of September. I'd say we go for a chat at Bussum. It would surely be a shame if a wonderful game like RoA wouldn't be finished...

By ro

Guardian (4030)

ro's picture

06-10-2004, 08:37

and I have replied already to that same question in a private mail so now we'll just sitback and wait for something to happen!

some inside info: Once there was a Midas driver for OPL4, but is was FM only (used in PAIII/Lost World (one of them anyway), can't remember) and now we want the *real* thing (wave) Since MSD has done a marvelous job on MB-Wave a new driver has to be compiled. Further more the original coder of the Umax base engine (Stefan Boer) did some stupid things concerning memory management which now pays it's toll (talking about strict 6k. space for any piece of music, hard coded some where in page 0 which is totally against the Midas philosophy) that sorta stuff has to be sorted out first in order to re-code some game shit.. and that's the whole burden we won't be bothered with, now do we. sigh.

Dunno if Peter still up for the job, I quess we should intensify efforts in order to finish yet another fine Umax product. But we all know this prolly won't happen in the next, oh, 100 years or so.

By Umax

Rookie (25)

Umax's picture

06-10-2004, 10:19

I decided not to go through with it. Too few people responded to the request for help. apart from
ro and wolf, we had maybe two or three responses of people who could offer "some" help.

It's really a shame though because I already did quite some work for the 2nd part and
had some nice ideas. I still
would love to finish it, and will keep on working on it from time to time.

And ro is right, the memory management is screwed up. It would take too much time I think
to sort that out. I'm curious. Maybe ro can make an estimation on what needs to change and
how much time it will cost? (if you need info let me know).

Peter M.

By wolf_

Ambassador_ (9721)

wolf_'s picture

06-10-2004, 10:32

PM, is there any chance you're going to Bussum this saterday?

By ro

Guardian (4030)

ro's picture

06-10-2004, 12:56

Dunno if you have enough insight in Stefan's engine, but I have some good suggestions which would (normally) not take that much effort (the music data for example; we can free the 6k. and have music files loaded dynamically ANY where in RAM as Midas was designed to do in the first place)

By Umax

Rookie (25)

Umax's picture

06-10-2004, 13:00

I have a fairly good insight in the engine. My knowledge about memory management is a bit lacking though.

Any suggestions are welcome.

By ro

Guardian (4030)

ro's picture

06-10-2004, 13:45

that's the beauty of MMU; you need not to concern about memory! just *ask* for some memory and 'ave a ball with it. In the FRL files just change the music file entries into non-static memory adr (auto load) and the replayer will pop up the ol' tune like nothing happened.

I'll have another look on the whole MB-WAVE ish and let ya know how much an effort it'll be in the end.
ro

By Umax

Rookie (25)

Umax's picture

08-10-2004, 10:19

PM, is there any chance you're going to Bussum this saterday?
Í think I will

By wolf_

Ambassador_ (9721)

wolf_'s picture

08-10-2004, 10:25

nice .. perhaps it's a good idea to have some meeting on that day between you/me/dtail/rob/ro (if present, prolly not Smile ) to see if there are constructive options left..

By sunrise

Paragon (1091)

sunrise's picture

08-10-2004, 10:56

Sonic as well ?

Page 2/5
1 | | 3 | 4 | 5
My MSX profile