Bobble Bubble enhanced

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By Parn

Master (208)

Parn's picture

20-10-2017, 12:41

@KdL, I wish you a successful surgery and a quick and full recovery. Your amazing work towards the MSX today is greatly appreciated, and I hope you can continue having fun with it as soon as possible. Big smile

By PingPong

Prophet (2919)

PingPong's picture

20-10-2017, 17:40

Good and fast recover kdl. My best wishes!

By KdL

Paragon (1039)

KdL's picture

20-10-2017, 21:19

Thank you so much!

By tfh

Paragon (1485)

tfh's picture

20-10-2017, 21:22

I hope you recover soon! Best of luck!

By gdx

Paragon (1651)

gdx's picture

21-10-2017, 08:49

I made game state saving just before the bonus stage bug on BlueMSX with the original Rom.
You can see the bug if you take the vial immediately after loading the state of game.
Enemy sprites seem not to fade properly. (Mac users can use CocoaMSX for it.)

Download: Bubble Bobble Bug.zip

By KdL

Paragon (1039)

KdL's picture

22-10-2017, 22:17

ok, I'll see it when possible

By gdx

Paragon (1651)

gdx's picture

27-10-2017, 11:13

Update !

Download: Bubble Bobble patches v.0.96.zip

Changes from v.0.95:
- Sprite of dragon that goes left really fixed (Thanks to KdL)
- A bit faster again

By tfh

Paragon (1485)

tfh's picture

27-10-2017, 12:20

Updated: Bubble Bobble

By KdL

Paragon (1039)

KdL's picture

27-10-2017, 16:47

I suppose this is a patch of the dragon-left pattern and not of the indexing, right? Wink

By gdx

Paragon (1651)

gdx's picture

28-10-2017, 03:30

It was not an index problem in the program but inverted sprites in the ROM. The sprites were placed in the following way:

==Left face==
Tricolour sprite (Pattern found in Rom at 4220):
01 03 00 00 16 23 23 23 22 16 00 00 00 1E 3F 7B 00 80 78 30 00 1C 08 40 EC 48 70 F0 E0 04 02 F0

Green sprite (Pattern found in Rom at 4040 and 41E0):
00 00 0F 1F 29 08 08 08 49 69 08 3F 1F 21 00 0C 00 00 80 c0 e0 e0 f0 b0 10 b0 00 80 C1 F9 FE 0C

==Right face==
Tricolour sprite (Pattern found in Rom at 4640 and 47E0):
00 01 1E 0C 00 38 10 02 37 12 0E 1E 1C 60 00 0F 80 C0 00 00 68 C4 C4 C4 44 68 00 00 00 78 FC CF

Green sprite (Pattern found in Rom: 4520):
00 00 01 03 07 07 0F 0D 08 0C 00 01 83 9F 7F 3C 00 00 F0 F8 94 10 10 10 92 96 10 FC F8 84 00 18

There was only one tricolor sprite and two green for the left animation but for the right animation, there were two tricolor sprites and a single green. So I reversed the sprites of the animation on the left to place them as those of the animation on the right.

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