Music from ANMA productions (No Fuss)

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By ren

Paragon (1868)

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27-03-2017, 22:20

@stompetower No worries, It's there! Will check the files out further tomorrow.. Smile

For people who are giving RED a go: SELECT is your friend.. Wink

By wolf_

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27-03-2017, 22:23

@stompetoren, while you're here anyway: the "1992"-zoomer in SoP... how was that made? Wink Brute force line drawing (with some logical effect) from a table of coordinates?

By ren

Paragon (1868)

ren's picture

27-03-2017, 22:30

Lol missing each others messages all the time if funny Murdoch

Quote:

I also found a little short manual of ANMA's RED. If you need that, let me know...

That would be cool!
Perhaps it can be added to this site as download (as well), perhaps in combo with a Wiki page.

By JohnHassink

Ambassador (5587)

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27-03-2017, 23:42

stompetower wrote:
Quote:

ANMA productions were always outstanding, but to this day I'm especially still very impressed with the soundtrack of No Fuss.

I hope Martijn (eh, Knightram) will read that. It's his merit. ANMA's RED was also full of effects and PSG drum imitation, that may have helped also.

It's remarkable not only in terms of good, solid, catchy compositions, but also technically. Elaborate control of OPLL+PSG like that is extremely advanced for a 1991 MSX 'scene' game.

By wyrdwad

Paladin (931)

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28-03-2017, 09:49

I've watched videos of several ANMA games in action, but my only exposure to ANMA's catalogue in terms of actual gameplay has been Frantic, which I downloaded and checked out when a coworker of mine found some gameplay footage and thought it looked really bizarre and interesting... and I've gotta say, that game is amazing, and its soundtrack is absolutely ace. I would love to buy a legit copy of it, if there were one to be had -- but either way, thank you guys for taking the time to really push every last bit out of the MSX hardware that you could. Your stuff is awesome.

-Tom

By stompetower

Expert (94)

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28-03-2017, 23:09

Quote:

@stompetoren, while you're here anyway: the "1992"-zoomer in SoP... how was that made? Brute force line drawing (with some logical effect) from a table of coordinates?

Yes, it is exactly that. The VDP can draw lines on itself, also with logical operators on the pixels (AND/OR), so that the underlying colors are not lost when you choose the color numbers in a smart way. Only the edges need to be drawn, probably some data in a table needed as well.

We used this same principle in the intro of NOSH.

By wolf_

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29-03-2017, 00:07

Okay, so you started with the animation (anywhere) and then compared frame[n+1] with frame[n] and converted the visual differences to line instructions? Or what? Wink

By Meits

Scribe (6446)

Meits's picture

29-03-2017, 18:50

stompetower wrote:

Maybe there is more to share, but I am not sure whether it is interesting after all those years LOL!

Wouldn't say that too loud. The greatest nitpicker in the MSX scene (hi wolf Big smile ) chose two tunes of Martijn as entries to a scene music remake challenge. So he must've seen/heard something briliant in them tunes ;)

By stompetower

Expert (94)

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29-03-2017, 21:23

Quote:

Okay, so you started with the animation (anywhere) and then compared frame[n+1] with frame[n] and converted the visual differences to line instructions? Or what?

I did not compare frames. Without becoming too detailed, let me try to explain it in short. Each digit of '1992' is made up of points (all corners). For example, the '9' has 12 points (6 outer, 6 inner). Each point moves at a certain speed. Points that move slower (inner points) just do not move every interrupt. When the points have moved one step, new lines between the points need to be drawn. Between some points, a line is drawn with operator OR (line is added to an edge and surface area grows), and between some other points, a line is drawn with operator AND (line is removed and surface area shrinks). For zoom-out, the AND and OR are reversed: edges that were OR'ed during zoom-in need to be AND'ed during zoom-out, edged that were AND'ed during zoom-in need to be OR'ed during zoom-out.
So there are nog page swaps. Just drawing lines Big smile

Great music rearrangements you made by the way....

By Meits

Scribe (6446)

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29-03-2017, 22:38

The originals were quite good as well... In fact they still are...

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