Operation Wolf Ocean 1988 FX PCEFAN 256KB RAM REQUIRED

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By Manuel

Ascended (15210)

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12-03-2019, 23:23

Alternatively (but it doesn't help as much as you want here, I think), you could play with the 'glow' setting. Set it on 80 or so and there is a lot of afterglow emulated (which does exist on a CRT) and that also reduces the effect of the flickering somewhat. But the largest issue remains: it is a bit too irregular on a normal PC.

By alexito

Champion (368)

alexito's picture

13-03-2019, 00:52

Other Operation Wolf Intro WIP190313

now I need to figure out how to make a Fade-In/Out Effect in HALF-MULTICOLOR 9918A Mode any ideas?

By alexito

Champion (368)

alexito's picture

27-03-2019, 15:37

Almost finished --> OPERATION WOLF ENHANCED For DUAL MUSIC MODULE Version 190327

Video

Please enjoy but I would like to hear comments about the INTRO (best played on LED TV screen or OpenMSX/BlueMSX) SYNCHRONIZATION between screens was done using mainly FDD access from Emulators and Real Machines (NMS8280 512KB/TurboR ST 512KB)

BTW: I need any help making a SCREEN 2 LOADING SCREEN using just the MSX1 PALETTE (Not MSX2 Palette) for the waiting time of loading files from the main game.
here the extracted Main Title from Arcade we need to add the words --> LOADING ..... PLEASE WAIT

Title

Important Note: Because the Music Module design run at 3.5 mhz just Normal MSX Speed will be achieved forget Turbo Mode on HC90/95 at 6mhz, A1WX Turbo Mode, TurboR R800 Mode or 7mhz Kits everything above 3.5 mhz cause troubles On Real Hardware ADPCM engine (NMS-1205 & FS-CA1).
Users with GR8NET cartridge need to wait because I have recently discover a bug on ADPCM engine so hopefully Eugeny and I can figure out what happen here.

By alexito

Champion (368)

alexito's picture

27-03-2019, 22:52

I just want to add 4 Pictures try to explain how to Setup your Emulator running with 2 Music Module Devices (Y8950)

Picture1
Picture2
Picture3
Picture4

By Manuel

Ascended (15210)

Manuel's picture

27-03-2019, 23:08

The first three look the same to me...

By alexito

Champion (368)

alexito's picture

28-03-2019, 00:15

Yes, is true sorry about that. let me do the correction.

Picture2
Picture3
Picture4

Thanks, Manuel.

By alexito

Champion (368)

alexito's picture

01-04-2019, 00:39

Operation Wolf Enhanced Voices now with GR8NET Support (Thanks Eugeny for your patience) and Loading Screen.

Link

BTW: I'm planning to add the Arcade Intermission Screens (using Leandro Correia Algorithm/Source) But........... we are almost used 720k and I'm not tested yet how it work using CF/SD/HDD storage media :(

By LeandroCorreia

Paladin (934)

LeandroCorreia's picture

12-04-2019, 06:01

alexito wrote:

Operation Wolf Enhanced Voices now with GR8NET Support (Thanks Eugeny for your patience) and Loading Screen.

Link

BTW: I'm planning to add the Arcade Intermission Screens (using Leandro Correia Algorithm/Source) But........... we are almost used 720k and I'm not tested yet how it work using CF/SD/HDD storage media :(

Wait for two more days. I did an interesting improvement on my algorithm: human vision focuses more on strong changes of light in small areas than gradual changes of light in large areas and now the code recognizes it.

BTW, in my conversion it's quite common to fill blocks of 8x8 with full dithering. I think that a quick compression routine could use that to reduce the size of the screens (and I'm not even talking about Pletter compression).

And remember that it allows dithering intensitty. If the dithering is zero, it would be easier for data compression.

By alexito

Champion (368)

alexito's picture

12-04-2019, 07:39

Thanks, Leandro.

By LeandroCorreia

Paladin (934)

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12-04-2019, 11:58

alexito wrote:

Thanks, Leandro.

Left: current routine.
Right: change in routine, consdering changes in light.

Differences are subtle, but still visible in details, such as Rambo's middle chest scar.

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