PLEASURE HEARTS ADPCM VERSION

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By Grauw

Ascended (8515)

Grauw's picture

02-08-2019, 14:35

alexito wrote:
ImATrackMan wrote:

I'd love to eventually see a Makoto version as the ADPCM unit is essentially the same.

but I don't understand who is Makoto?

Makoto is a Yamaha YM2608 OPNA sound cartridge for MSX that ImATrackMan is developing.

https://twitter.com/ImATrackMan/status/1048020108990451712

By Takamichi

Champion (261)

Takamichi's picture

02-08-2019, 16:31

Keep in mind enemies make +PCM sound too. For instance, between 1:38 and 1:40 of my recording you can hear regularly repeating dung-dung-dung-dung. It's the horizontal middle sized shots from 1:38 here. They don't say anything when +PCM isn't connected.
Bosses tend to make explosive noise when shooting a fast blue big bullet but you can hear them without +PCM.
I don't have working openmsx so I am not hearing several things. Did you add the building-breaking sounds in Stage 2 which sound like a glass breaking?

I don't know what the Makoto is either, this? Edit: Oh not that one ;)

By alexito

Hero (555)

alexito's picture

03-08-2019, 10:47

We almost there.

more original +PCM samples added and others were just enhanced.

Version Pre-final 190803 is here.

For the final version just rest to add (NO!,WUAaaahhhh!,"mou yurushimasen") voices.

and that's it.

By alexito

Hero (555)

alexito's picture

03-08-2019, 11:32

@Takamichi WroteBig smileid you add the building-breaking sounds in Stage 2 which sound like a glass breaking?

Not yet let me double check it.

@Takamichi wrote:Keep in mind enemies make +PCM sound too. For instance, between 1:38 and 1:40 of my recording you can hear regularly repeating dung-dung-dung-dung. It's the horizontal middle sized shots from 1:38 here. They don't say anything when +PCM isn't connected.

That was done.

@ImATrackMan wrote:I'd love to eventually see a Makoto version as the ADPCM unit is essentially the same.

Well, if Makoto Cartridge comes with 256KB ADPCM RAM then is doable. but what we need is a MSX AUDIO CARTRIDGE with Built-in Dual Y8950 ADPCM ENGINE because connecting TWO(2) MUSIC MODULES Cartridges at the same time is always difficult to achieve.
or better idea a new MSX AUDIO CARTRIDGE with just the OKI M6295 with at least 256KB for ADPCM SAMPLES this small AUDIO IC can play 4 independent ADPCM CHANNELS at the same time.

By Grauw

Ascended (8515)

Grauw's picture

03-08-2019, 15:16

For more PCM channels, MoonSound seems the most logical choice. Owned by many MSX users.

By Giangiacomo Zaffini 2

Master (167)

Giangiacomo Zaffini 2's picture

03-08-2019, 15:51

I copy Grauw opinion.

1 MoonSound/DalSoRi/Shockwave2 and other OPL4/YMF278(B(-F)) based cartridges are first choice (it needs a ADPCM->PCM conversion offline or on-the-fly)
2 Makoto OPNA YM2608B, but I don't know if Makoto design has ADPCM RAM on board, and how many ADPCM channels it offer
3 Supersoniqs/jun soft neotron OPNB YM2610 cartridge
3 MSX-AUDIOs cartridges with 256kBytes of ADPCM RAM
4 to be designed cartridge based on OKI ADPCM capable IC or even Yamaha YMZ280B and some amount of RAM

By alexito

Hero (555)

alexito's picture

03-08-2019, 16:59

@Grauw wrote: For more PCM channels, MoonSound seems the most logical choice. Owned by many MSX users.

Well, Moonsound is so complicated when you want to play a 60 seconds captured AUDIO SAMPLE because the maximum PCM Audio Data Size is 64KB per Channel and other bad thing is the PCM Audio Data Size is double/triple than ADPCM (Adaptive PCM) so my loading time for testing will be double or triple too.

@ Giangiacomo Zaffini 2: Yes, I'm waiting for my NEOTRON based on YM2610 (I did my pre-order already) the same IC as NEOGEO with this baby I think we can play long continuous samples as you wish and you have 6 Independent ADPCM CHANNELS.

PS: Sanders from Supersoniqs just told me NEOTRON will count with at least 16MB for ADPCM Samples that is a great news. Just one more thing because the massive Audio Data Information (ADPCM) will require a fast MSX so TurboR or OCM machines are the best option.

https://www.youtube.com/watch?v=-WVs8rFJlYo

By alexito

Hero (555)

alexito's picture

04-08-2019, 08:09

other Pre-Final version 190804 now with Maina Voice added at BOSS - Stage 6 just remember avoid to grab the ginger bread idol.
Building Breaking Glass added to Stage 2
Fixed other missing samples invoked for the main game in different places.

TODO:
2 more bugs detected
Wuaaaaaa! Voice at pre-final battle with Haan.
NO! Shiia Voice when you avoid to grab the ginger bread at middle Boss -Stage 4
Kill the loading +PCM data routines so we can speed up the loading time.
If I got time maybe I'll start to check how the text routine works but like always I'll need help with Japanese Translation.

Enjoy!

PS: We are using 185KB in ADPCM Samples I beat my own record working with this game but worth the effort.

:)

my new score here

By Takamichi

Champion (261)

Takamichi's picture

04-08-2019, 16:27

Thank you for the bluemsx configuration, but how can I specify "4 MB Mapper Ram" as the Type? I can't find one.
The problem with your samples is that the CREDIT is only three so I can hardly beat stage 5. You know the CREDIT/continue limit stat increases as much as you play PH but I remember reaching 9 took more than 8 hours...

I uploaded another +PCM recording here with the zip pin: nooo . You can hear NO! from around 11:10, but it's not a fancy woman's voice but a very low man's voice ;)
Haan's cry before he fights is probably exactly same with one of four repeated guwaaaas in a boss alert.

Game facts:
With +PCM, shooting during boss alert does not override the boss alert voice. You cannot hear shot/bomb sound when the boss alert is on.
You can "capture" the stage 4 boss when she is bleeding. Hourai Kanon is displayed with human symbol at the stone name field so her name is really Hourai Kanon. I expected hearing "thank you for saving me" sort of voice, but no reaction at all actually...
I tried same with the angel boss in Stage 5 but I couldn't catch her/him.

Can anyone identify the condition to let the silver boss in the stage 5 to fight (20:12 here) and the stage 6 dragon to open its mouth (21:58 in the same video)?

By alexito

Hero (555)

alexito's picture

04-08-2019, 19:24

Thanks Takamichi for the new Audio recording it's so helpful and thanks again for the tips. This game has many secrets it's worth to play it again.

@Takamichi wrote:The problem with your samples is that the CREDIT is only three so I can hardly beat stage 5.

Email already sent.

@Takamichi wrote:You know the CREDIT/continue limit stat increases as much as you play PH but I remember reaching 9 took more than 8 hours..

Wow, I didn't know that.

@Takamichi wrote:I uploaded another +PCM recording here with the zip pin: nooo . You can hear NO! from around 11:10, but it's not a fancy woman's voice but a very low man's voice Wink

I agree. I'm thinking to replace the original NO! voice with a nice one (Female is better) for Shiia.

@Takamichi wrote:You can "capture" the stage 4 boss when she is bleeding. Hourai Kanon is displayed with human symbol at the stone name field so her name is really Hourai Kanon. I expected hearing "thank you for saving me" sort of voice, but no reaction at all actually...

Actually you can capture Hourai Kanon (Angel - Stage 4 - Boss) avoiding to fight with her just positioning you over the main Boss center hatch and well that is the kind of hack we can make happen if we just find the right voice and let me know it. I would please to added it still we have plenty space for more ADPCM Samples and this game will be more interesting if we added more extra voices for sure.

@Takamichi wrote:Can anyone identify the condition to let the silver boss in the stage 5 to fight (20:12 here) and the stage 6 dragon to open its mouth (21:58 in the same video)?

Well, at Stage 6 - BOSS (Dragon) you'll see it start open the mouth with a BIG BEAM FIRE (DROGON VOICE FROM GAME OF THRONE WAS USED) will be heard if you survive avoiding him for at least 4 minutes.

PS: at 8:38(in your recording) I find it very similar to BOSS ALERT already used. Can you identify the STAGE and the section where it is played.

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