Pumpkin Adventure 2 - Where to go next?

Page 2/2
1 |

By wyrdwad

Paladin (866)

wyrdwad's picture

25-11-2020, 02:10

Thom wrote:

Big smile Great to hear! Well done and have fun. I think I've finished this game about 25 years ago, but can't remember much of it. I didn't like the random battles/invisible enemies. I thought some part of this game was written in BASIC?

Probably, yeah. Pumpkin Adventure 3 definitely improved upon A LOT -- going back to play this after PA3 makes PA2's flaws a lot more glaring -- but if you look at the progression from 1 -> 2 -> 3, it's pretty impressive to see how the team grew and evolved, and learned from their mistakes over time. If anything, playing PA2 makes me appreciate PA3 even more, as it really shows the ways in which they experimented and what they took away from those experiments. It's a really fascinating trilogy of games, and I have tremendous respect for the people who made them, even if this one is slightly overstaying its welcome. Wink Heheh.

The only question I have now is... well, translated from that magazine article:

"The oracle 'conjures' an extra teleport location: The Maze of Hod! Now grab the Sunrise Times and teleport to Maze of Hod (1). Follow the route as described in the Sunrise Times, and you will arrive at Hod."

As far as I can tell, the Sunrise Times isn't an in-game item. Or if it is, again, I have no idea where to find it. Sigh! Wink

Any idea if this is indeed referencing an in-game item, or is this a reference to another magazine or newsletter or something?

Thanks!

-Tom

By Thom

Hero (655)

Thom's picture

25-11-2020, 09:25

As far as I know the Sunrise Times was a newsletter (on real paper). I doubt it can be found online. You don't need it to finish the game.
But, good news, I found the final part of the walkthrough in MCCM 82 as well: https://www.msxcomputermagazine.nl/archief/bladen/msx_comput... (page 65).

Using deepl.com I get this:

Quote:

I describe the way through this maze as short as possible. You need this maze not to walk all the way, because there there are no coffins or anything like that. After a given turn always follow the logical way. Your starting position in the Maze is at four blue stars. Go to the top and directly to the right, up, up. For the skull along and up again. Go through the hole in the wall. Go right down, down, right, the first way up, second way to down, further down, turn right. Go through the hole at the bottom left. Use the second star. Go right, left, first corridor down and between the two birds into the hole. Go down the second corridor and go into the hole. in at the end. Go right, straight ahead and then into the gap between the two statues.

Go right and straight up. Turn right, walk past the star and go the next hole inwards. Go right, walk into the first star past and use the star below. Go up. You will now enter a very narrow corridor. Continue walking up to the image. The Bishop kicks it and ... your is teleported to Hod's hideout.

And yes, you're spot on about having a lot of respect for the people who made these games. It's very, very impressive, especially since RPGs are a lot of work to make.

By wyrdwad

Paladin (866)

wyrdwad's picture

25-11-2020, 10:23

Not only that, but Pumpkin Adventure 3 is a legitimately VERY well-designed RPG. Like, not just by indie homebrew standards, but by any standards -- the world design has a great flow to it, with caves below ground mapping surprisingly well to the overworld above ground, and everything having a really distinctive sense of place and purpose. There's also a ton of variety and lots of distinctive landmarks to keep the player from getting too lost or turned around, even in the biggest maps. And all the clever puzzles really make the maps come to life, like exploring the inside of the pool in North Hollywood, or... doing pretty much ANYTHING in Dragon Mansion.

And the battle system is shockingly well-balanced, too, with weighted experience and no real need for grinding, as well as some interesting gameplay elements like bomb status, or the almighty heal-block.

There are a lot of neat quality-of-life features, too, like the ability to turn off battle music and just let the area music play continuously, the ability to adjust battle speed, etc. And being able to see enemies before you fight them, and use items to either freeze them in place or make them avoid you for a time, adds an extra element to the proceedings that really makes the game feel ahead of its time in a lot of ways.

It's probably my favorite RPG on the entire MSX platform, and that's including commercial Japanese RPGs (as I can read Japanese, and have played a number of really good ones thus far). The game design sensibilities on display really show that these guys had a ton of talent.

And again, while PA1 and PA2 both have numerous issues, you can see the beginnings of that talent in each, and you can really track how it progressed from one game to the next. Like, PA2's battle system is overly simplistic, BUT, the game has a continue feature, which makes venturing out to explore dangerous areas a lot less threatening, since you never have to worry about losing progress if you encounter an overly difficult enemy and die. It encourages you to take more risks and explore more thoroughly, which I really appreciate -- and which feels notably ahead of its time for 1993, since very few RPGs gave you that sort of luxury back then (and indeed, it's still a rarity even today!).

It's just cool to see what dedicated fans could produce back in the day, and inspirational as well. And goes to show that the current state of homebrew development on MSX, with its constant flow of great MSXdev games and long-form titles pushing the boundaries of what the hardware is capable of, can trace its roots back all the way to the beginning.

In short... MSX fans rule, yo. And I'm always looking forward to what y'all come up with next. And hope to one day join the party myself with something cool as well. Wink

-Tom

By Meits

Scribe (6138)

Meits's picture

25-11-2020, 11:57

wyrdwad wrote:

Not only that, but Pumpkin Adventure 3 is a legitimately VERY well-designed RPG

I know. I'm running around in it screaming shit shit shit and a few miles further down the road I have another questionable cameo (bad bad Peter Meulendijks )

By wyrdwad

Paladin (866)

wyrdwad's picture

25-11-2020, 12:34

Oh, is that your name? I only know you as Meits, so I had no idea!

A, er... flattering portrayal indeed! Wink

On another note, I just beat PA2! That's now the whole trilogy down. Been a wild ride! Thanks to all of you who've helped me out with one thing or another over the course of this madness! Really glad to have played through these games, though. TOTALLY worth it!

-Tom

By Thom

Hero (655)

Thom's picture

25-11-2020, 13:25

Congrats wyrdwad! Umax will be flattered by your hymn of praise! I've enjoyed reading how passionate you are about these games. I once started playing PA3 in 1995, but the game is huge and study came into the way. And now I'm old and devoid of any patience to be able to play it again. The last RPG/Adventure I finished must have been Shenmue 2. I started playing the third part last year, but don't have the perserverance anymore I guess.

Page 2/2
1 |