Retro remake for MSX2

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By NYYRIKKI

Enlighted (5842)

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15-02-2014, 14:58

Once upon a time there was a guy named Eric. Eric had a house, but Eric was not happy. Eric wanted to have a BIGGER house, so he decided to take a project to build a new room to the house.

(Please note, this story has nothing to do with floaters)

After taking careful measures and calculating angles Eric had this “basic engineer idea”: It is probably good idea to input these values to computer so that computer can draw him pictures of the outcome from different angles before he uses huge effort to build the new room… Just in case something is not right… This would have been a “basic engineer idea” if it had happened today but instead it was year 1986 and there was no such a program available. Eric didn’t let this fact to put him down. Instead he decided to write his own program!

It is probably already needless to say that the room was newer added to the house… How ever Eric did well and later his Sculpt 3D became a commercial program. What anyway happened during 1986 is that he bought Amiga 1000, wrote the ray trace engine and did a Juggler-demo that became very popular because it was first ray traced animation made on a home computer. Commodore even paid to Eric so that they could use the animation to advertise Amiga possibilities and Tom Petty used it in his “Jammin’ Me”-music video.

If you have somehow managed to miss this legendary animation demo until now, but you have MSX2 with 256Kb RAM you can download 256-color version of it here:

http://msx.fi/temp/juggler.zip

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By luppie

Paladin (862)

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15-02-2014, 15:28

Wow, that looks cool. I remember seeing something like it end 80's
I had to run it on bluemsx and couldn't resist to put the speed on 999%, then the sound really is annoying.

By mars2000you

Enlighted (5959)

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15-02-2014, 15:35

Nice demo, but it seems me that Giovanni Nunes, a Brazilian coder, had the same idea :

http://www.youtube.com/watch?v=AOfL6N-WuZI

By NYYRIKKI

Enlighted (5842)

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15-02-2014, 16:02

Ah... too bad it was made already... How ever Nunes has not actually made it out of original... That is made out of "HD"-remake version made in Java. (See ie. the floor tiles)

How ever if you look closely you can see packing artifacts on my version as well, so I can't blame him too much... I didn't use RAW material either although my packing & display engine is quite a direct copy of Amiga version. (Including double buffering) Smile

By mars2000you

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15-02-2014, 16:35

Nunes version has not yet been released, it's still a project, I've discovered it when searching for infos about this coder in december 2013, as he had announced that he should submit Dalton 4 For MSX to #msxdev Compo 2013 :

http://msxdev.msxblue.com/?p=2440

(game finally not submitted because he couldn't finalize it before the deadline).

Btw, here is the site about Dalton 4 :

http://dalton4.com/

By NYYRIKKI

Enlighted (5842)

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15-02-2014, 16:27

Oops, I hope, I didn't accidentally spoil his day. Smile

By mars2000you

Enlighted (5959)

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15-02-2014, 16:30

luppie wrote:

Wow, that looks cool. I remember seeing something like it end 80's
I had to run it on bluemsx and couldn't resist to put the speed on 999%, then the sound really is annoying.

For fast loading :

- convert into ROM with DSK2ROM and the parameters -fac 2
- launch TurboR machine with the ROM in a slot

By NYYRIKKI

Enlighted (5842)

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15-02-2014, 16:39

You can copy it to HDD as well, if you have MAP2

By NYYRIKKI

Enlighted (5842)

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16-02-2014, 23:23

By hit9918

Prophet (2904)

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17-02-2014, 00:02

Very good speed. I guess it is with partial screen update?

By NYYRIKKI

Enlighted (5842)

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17-02-2014, 10:24

Yes, it uses delta packing...

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