Road Fighter graphics

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By hit9918

Prophet (2882)

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01-01-2014, 14:11

On screen 1, with lots charsets fitting into vram, things are easy.
And there I too would like to see graphics beyond "second color is always black".

see coleco avenger:
http://www.youtube.com/watch?v=vmPctUujTcU&t=0m50s
ignore the simple patterns. there are tiles with not black as second color. the game could have been 1 pixel scroll. and some better color choices instead the early cyan magenta age.

a sighting of another game in the streetfighter video:
http://www.youtube.com/watch?v=dm_IocpTeag&t=3m56s
Very nice! and most of the tiles are scrollable.

By ARTRAG

Enlighted (6323)

ARTRAG's picture

01-01-2014, 14:36

Having asm sources would allow a direct port to z80

By MäSäXi

Paragon (1884)

MäSäXi's picture

01-01-2014, 16:47

By jltursan

Prophet (2225)

jltursan's picture

01-01-2014, 18:06

Quote:

Having asm sources would allow a direct port to z80

I'm afraid that you're being too optimistic here Wink

By ARTRAG

Enlighted (6323)

ARTRAG's picture

01-01-2014, 22:59

You can try to convert each subroutine opcode by opcode using original data and graphic

By o.geerdink

Hero (543)

o.geerdink's picture

01-01-2014, 23:35

I started with ti 99/4a before moving to MSX. Been trying to buy a TI but they are expensive. I remember a game, I think in basic, where there were 9 'houses' and you had to move to them but you could not cross your earlier path. Any TI user know what game that is? Every house had a number inside it and your sprite would leave a trace in a different color.

I had a ti 99/4a in 1984 or something, there were still games being sold but very expensive. Most games were on cartridge and I used a black and white tv for it oO

By Maggoo

Paragon (1196)

Maggoo's picture

02-01-2014, 00:02

About Road Fighter, I think someone actually ported it to the Coleco (done by opcode Games according to http://colecovisiongamesinfo.blogspot.com/2011/09/road-fight...). You may want to try contacting him as he probably has some understanding of the inner working of the game already.

By ARTRAG

Enlighted (6323)

ARTRAG's picture

02-01-2014, 13:39

greetings also for Titanium.
It looks awesome

By Vampier

Prophet (2308)

Vampier's picture

02-01-2014, 23:05

in openMSX you can use the following command to see the screen 1, 2 or 4 graphics:

tileviewer::showall

or individual tiles:

tileviewer::showtile 2

By Maggoo

Paragon (1196)

Maggoo's picture

14-02-2019, 13:40

So I never realized there was a tileviewer command in openmsx... Very neat feature for debugging!!

Unfortunately I just tried it in openmsx 0.15.0 and I get an error message "invalid command name".

Am I missing something? oO

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