Road Fighter graphics

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By Wlcracks

Champion (357)

Wlcracks's picture

14-02-2019, 19:16

its tileviewer::view_all_tiles
then it works thanks for help!

By Wlcracks

Champion (357)

Wlcracks's picture

14-02-2019, 19:23

"hide_tile_viewer" doesnt seem to work? Can anyone confirm this. The script isnt very efficient my i7 almost dies overhere...

By Manuel

Ascended (15976)

Manuel's picture

14-02-2019, 20:08

From the release notes of 0.15.0:

Quote:

exposed tile viewer widget to the console (try "about tile")

The script is included with openMSX. No need to copy something. No need for the namespace either.

By Manuel

Ascended (15976)

Manuel's picture

14-02-2019, 20:10

mars2000you wrote:
Wlcracks wrote:

Google doesn't find it neither , maybe it got lost in the 5 years, would be cool to reverse engineer msx1 games.

What do you mean by 'it' ? The tileviewer of openMSX? Google can't find it probably because no any page of the online openMSX documentation mentions and explains the openMSX scripts. This documentation is uncomplete.

Try the "about" and "help" commands in the console.

By Manuel

Ascended (15976)

Manuel's picture

14-02-2019, 20:18

Maggoo wrote:

So I never realized there was a tileviewer command in openmsx... Very neat feature for debugging!!

Unfortunately I just tried it in openmsx 0.15.0 and I get an error message "invalid command name".

Am I missing something? oO

See my remark about the release notes. I polished the scripts a bit and did some renaming.

By Maggoo

Paragon (1196)

Maggoo's picture

14-02-2019, 23:12

Manuel wrote:
Maggoo wrote:

So I never realized there was a tileviewer command in openmsx... Very neat feature for debugging!!

Unfortunately I just tried it in openmsx 0.15.0 and I get an error message "invalid command name".

Am I missing something? oO

See my remark about the release notes. I polished the scripts a bit and did some renaming.

Thanks Manuel, I got it working now

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