Uridium by Trilobyte - Pre-order the Cartridge set

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By anonymous

incognito ergo sum (116)

anonymous's picture

07-11-2014, 22:19

Yes Grauw, mine is Sony HB-20P nº 400631

By ARTRAG

Enlighted (6933)

ARTRAG's picture

07-11-2014, 22:57

Manuel wrote:

So, ARTRAG, does the game run on the Sony HB-10P in openMSX?

I confirm ! I does not boot on openmsx!
The issue has to be the mirrored ram in page 3, as also the HB-10P should be with 64K ram

By ARTRAG

Enlighted (6933)

ARTRAG's picture

07-11-2014, 23:01

Valkyr wrote:

Hi Artrag, I have not receive anything. Send to msxarea at gmail dot com

But don´t worry, like I said in page 16, I can play Uridium in the rest of MSX models which I have.
I only wanted to report because, like a coder that you are, I thought you might like to know. Uridium it´s a very polished game and I´m happy with the purchase of the cartridge. ;-)

Sorry! I've sent the mail to Valkyrie O_o.
Anyway thanks for reporting the issue on your HP20P. It will be useful to improve openmsx emulation at least.
If you have a flash cartridge able to support plan 64K roms, I could send you a rom file with the game to do some further tests and send you a patched version "tuned" on your machine. Let me know!

By Manuel

Ascended (19310)

Manuel's picture

07-11-2014, 23:04

So, it's definitely the mirroring thing, which is indeed not in the later version of the HB-20P which is emulated in openMSX. (And I don't think it's worth adding a config for the older HB-20P, it's very similar (except ROM and keyboard) to the HB-10P then...)

In other words: I don't think we need to improve emulation for this point, agreed?

By Grauw

Ascended (10711)

Grauw's picture

07-11-2014, 23:13

ARTRAG: Isn’t the Uridium cartridge flashable? Though I guess to be able to flash it one will need a slotexpander with switches or something similar to prevent the game from booting…

Manuel: Yeah, although, a machine config is easy to add Smile.

By ARTRAG

Enlighted (6933)

ARTRAG's picture

07-11-2014, 23:21

Imanok wrote:

Give this a look:

Ramones' ram detection routines

There's a long explanation in spanish and a link to the routines at the bottom. They work like a charm ;)

Almost 1K of code...
:P
In the Uridium cart there are just a couple of spare bytes per page, nothing more.
A patch would eventually be ad hoc for valkyr's machine, there is no room for something more general

By ARTRAG

Enlighted (6933)

ARTRAG's picture

07-11-2014, 23:23

Manuel wrote:

So, it's definitely the mirroring thing, which is indeed not in the later version of the HB-20P which is emulated in openMSX. (And I don't think it's worth adding a config for the older HB-20P, it's very similar (except ROM and keyboard) to the HB-10P then...)

In other words: I don't think we need to improve emulation for this point, agreed?

hummm, you aim to the perfection, not me :-)

By ARTRAG

Enlighted (6933)

ARTRAG's picture

07-11-2014, 23:25

Grauw wrote:

ARTRAG: Isn’t the Uridium cartridge flashable?

Not sure of that, and you have to damage the sticker to open it

By Manuel

Ascended (19310)

Manuel's picture

07-11-2014, 23:31

ARTRAG: what do you propose we do then? Smile

By Grauw

Ascended (10711)

Grauw's picture

07-11-2014, 23:47

ARTRAG wrote:

Not sure of that, and you have to damage the sticker to open it

If it’s a FlashROM I think it should be possible to just write the flash commands to it directly. Unless the write signal isn’t physically connected to the ROM. I don’t know if the existing MSX-DOS flash tools support 64K ROMs though.

I was thinking to use this in Synthesix to support saving user settings and sounds to cartridge Smile. Maybe nice to consider for a future game which supports savegames, too. Anyway, just a possibility.

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