Very nice! I'm planning to build my self MSX2 with internal SFG-05 as soon as I stumble to proper PSU to the project and this is yet another good reason to get the project going.
@ NYYRIKKI : if You can consider a COTS board solution with YM2151 chip on it,
have a look Re:birth RE1-YM2151 (OPM)
It has not a 50-pin EDGE connector, it is still very cool.
Thanks! The last couple of evenings I have been working on some small improvements such as correct playback speed at 50Hz and song looping, and most importantly improving the performance so that it runs well not just on my turboR in R800 mode, but also on the plain Z80 in my CX5MII .
Nyyrikki: sounds like a nice project! It’ll sound amazing I promise you, I’m really impressed with the YM2151. Talking about hardware, I think it would be interesting if someone would make and sell a YM2151 (“OPM”) + YM2608 (“OPNA”) sound cartridge.
The project is based on demolished Ямаха КУВТ2 that has currently network card installed. I think I can just pull the network card out, throw it away and plug in one of my extra SFG-05's, so this part probably doesn't need any real HW modifications... After mounting PSU some modifications are how ever needed as I ie. don't know how to type with that keyboard.
Very interesting! and is supports the SFG01 and 05 !!
Got them both (but just one converter) but never used them, looking foreward to change that.
Specialy after hearing the video's, awesome. Nice work Grauw
Very...
...nice project.
Since last year I'm working on a similar project known as Pop!Art VGM Player and its engine completely finished and very soon I'll release the first version of it.
Pop!Art supports all chips present on MSX standard, like FM, SCC, OPL3/4, SFG01/05, Philips Music Module.
Like your VGM player its source code will be released for the public, but under gpl v3.
One of the most important and known retrocomputing blogs (Retrocomputaria+) already had written an article about it on the following link.
http://www.retrocomputaria.com.br/plus/?p=8015
Congratulations for your project.
[]'s
PopolonY2k
Oh… That’s a bit of a bummer .
Oh… That’s a bit of a bummer .
Well...
...I don't know what this means but I really hope that your VGM player can be well succeded in our community.
In fact, my motivation of making a VGM player was to do something "didactic" and portable to others platforms, for this reason I did everything using Turbo Pascal, with some parts in ASM.
My intention is to share the knowlegde about the chips involved in this kind of player and about the VGM format.
Maybe the Pop!Art source code can help your player on something.
"Live long and prosper" to VGMPlayer.
[]'s
PopolonY2k
I'm...
...publishing about your VGMPlayer on GDMSX retro-development communities on FaceBook and G+.
https://www.facebook.com/groups/gdmsx/
https://plus.google.com/u/0/communities/105926991534247611226
Please visit us.
Regards.
PopolonY2k
Thanks, that’s nice. I meant it is a bit disappointing to discover that there is already another similar product in development . But it is the way it is, no point in getting demotivated about it.
Talking about motivations; my motivation to create VGMPlay was firstly to play some of my favourite YM2151 music on MSX, as I had heard some great music but at the same time the SFG-01/05 sound module was sitting silently in my Yamaha CX5MII computer due to lack of software. So when I discovered the VGM format last month I immediately thought of this, and that’s why the YM2151 is also one of the first chips I added support for .
Secondly, I also see it as a nice side project of Synthesix, I can reuse the chip support code I write for Synthesix and maybe even let it export to the VGM format. Synthesix is way too heavy and complex to be used as a replayer for game music, but VGM format playback could be done in a replayer (although it is quite memory-consuming).