see original paddle of Arkanoid II
http://www.msxvillage.fr/upload/ark_mono.bmp
nice!!
That seems to be different from the atari paddle
The schematics of all Atari-2600 controllers are available here. And its paddle isn't compatible with either with the MSX standard or the Arkanoid one.
Note: It seems easy to build adapter(s) for the Atari-2600 paddles to both the MSX and Arkanoid protocols.
@Jipe
Was it you who have drawn the Arkanoid II paddle schematics?
(I just ask to give the proper credits if/when needed)
yes it's me
i make it with the real paddle and a multimeter
Thank you for your effort.
Pitty there is no easy solution available. I made a few experiments of a game similar to Atari's Kaboom! And while most of the elements are easy to reproduce on the MSX, that type of game simply doesn't feel right with a joystick or even a mouse... Maybe with a rollerball but those are hard to come by also.
Necromancing this thread for a good reason: I'm doing some tests to see if I can support the Vaus paddle in joylib.
But I found curious that the OP by hap describes a 9bit shift register. But Jipe's schematics show a 74HC165, which is a well-known 8bit shift register.
What's even more curious is that the74HC165 received parallel data from the CD4040, and indeed it received only b0~b7 from the CD4040 counter. Maybe hap's algorithm is reading an "extra" inexistent bit?
(BTW, this paddle design was clearly made for the NES and then just reused for the MSX. Ironically, it would have been way cheaper to produce standard MSX paddles, because they're much simpler, faster to respond, require only a single chip instead of four and wouldn't require the extra programmer hours to code a driver.)