It's here, MSX.emu for the iPhone!! Based on BlueMSX!!

Page 4/10
1 | 2 | 3 | | 5 | 6 | 7 | 8 | 9

By kaziebo

Rookie (28)

kaziebo's picture

26-05-2011, 22:04

Although it is less perfect compared to OpenMSX

Smile I think that depends on the user. The emulator has equivalent accuracy (openMSX has perhaps addressed a few more edge cases lately), about the same feature richness, with at least 80% common features (with different look and feel perhaps). blueMSX and openMSX has a bit different focus so the question about best depends on what the user needs. There are other MSX emus that beat both blueMSX and openMSX in some areas, like Meisei. For me openMSX has never been that attractive (although I really like the developers) to use but that is probably why blueMSX is different....

Anyways, ask Rakashazi to contact me and I'll support you with what you need.

Rakashazi - if you want to try to port openMSX as well, easiest is probably to join our IRC channel, #openMSX on Freenode. We give live support there to anyone interested in it. It's fast enough to run on a Dingoo, for instance.

I'll let him know. Though I think right now he will go for BlueMSX, because he ported that one already. He might do OpenMSX as well, dunno really. All depends on him and his available time.

dvik, should he contact you through your email (link contact) on your website?

By viejo_archivero

Paragon (1395)

viejo_archivero's picture

26-05-2011, 22:08

@muffie: nah, prolly recode and redesign some of them. And yeah, 0,79 euro is the key! About me not answering, sorry for that, I missed that post ;-). Anyway don't want to go offtopic here, let's hope this emu becomes reality!

By Manuel

Ascended (18082)

Manuel's picture

26-05-2011, 23:12

More info on openMSX on the website: http://openmsx.sf.net/ E.g. here are some features: http://openmsx.sourceforge.net/features.php
Although many are in common with blueMSX, both emulator have some uniqueness. I do think that openMSX is the emulator that is most actively developed on, at the moment; for some stats check http://www.ohloh.net/p/openmsx . Probably has been so since 2001, when it started.

For portability, as dvik said, support for your platform in SDL is extremely useful, as openMSX relies mostly on SDL for portability. If you have SDL, it's easy to port openMSX. If not, it's probably hard :)

By Vampier

Prophet (2385)

Vampier's picture

27-05-2011, 00:17

Dvik said:As far as licensing goes, I don't have any problems giving license exceptions, just contact me.

You're in the BlueMSX dev-team?

EPIC!!! Big smile

By Rakashazi

Rookie (18)

Rakashazi's picture

27-05-2011, 03:33

Ok, compiled OpenMSX SVN and did some testing on my Linux machine. All emus were compiled with default flags (MSX.emu with -O2) and I used Metal Gear 2 since it's fairly CPU intensive. The average CPU usage results are:

OpenMSX : ~30%
BlueMSX : ~22%
MSX.emu (BlueMSX emulation core + my engine) : ~10%

So it looks like BlueMSX does indeed run faster, and it seems there might be some significant OS overhead going on in the SDL port. One main change I made to the core code is allow the CPU loop to break out after a frame is rendered and re-enter the OS event loop to sleep until the next frame (no multi-threading to keep things simple). I can send dvik all my changes of course Smile

By dvik

Prophet (2200)

dvik's picture

27-05-2011, 05:44

@Rakashazi: You can reach me at daniel AT vik DOT cc

It would be great to get your changes, especially to the shared files so we are in sync. I'm sure other ports, like for the WII would like to get them as well. Let me know what you need for the licensing, I haven't looked to much at what is required for the license exceptions.

By Vampier

Prophet (2385)

Vampier's picture

27-05-2011, 08:30

Rakashazi openMSX creates snapshots in memory for reverse, you might want to disable them, there is also some other tricks to use to speed things up. We already have a handheld version that runs on the Dingoo (under Dingux)

By kaziebo

Rookie (28)

kaziebo's picture

27-05-2011, 10:22

Now the next thing comes to mind. If Rakashazi would offer the games for $0,99 in the App store. What will gamedevelopers say if they see their Metal Gear 2 Solid Snake or Auf Wedersehen Monty in the App store? How abandoneware are these games? Does anyone know?

By kaziebo

Rookie (28)

kaziebo's picture

27-05-2011, 10:56

Oh yeah, i've got no saying about any price Rakashazi will be asking. I'm not authorised or anything : ) just advise him (a little : ) )

By Hydlide

Master (171)

Hydlide's picture

27-05-2011, 13:27

Now the next thing comes to mind. If Rakashazi would offer the games for in the App store. What will gamedevelopers say if they see their Metal Gear 2 Solid Snake or Auf Wedersehen Monty in the App store? How abandoneware are these games? Does anyone know?

Well, it's a matter of see what happens.
I've checked the C64 emu, but it seems they are not official in any way either.
I would not go the konami route though, they seem to be kind of frantic reusing their franchise. First get some other good games in there.

oh, and don't forget: no BASIC! otherwise it'll be rejected/pulled anyway.

Page 4/10
1 | 2 | 3 | | 5 | 6 | 7 | 8 | 9