openMSX post-0.7.0 build available for beta testing

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By Philip

Champion (380)

Philip's picture

21-02-2009, 22:14

That absolutely makes no differences here.

If I disable aero the result for dev8625 is:
openMSX ran for 21.51 seconds
real 0m21.657s
user 0m0.000s
sys 0m0.016s

Another second knocked off, but still below sdl.
I tried pretty much all the options in the nvidia control panel, but none except vertical sync made any difference.

By mfeingol

Champion (293)

mfeingol's picture

22-02-2009, 00:57

On my system with an 8600GT, that setting was raising CPU usage with sdlgl-pp from less than 5% to a full core (50%). YMMV.

Is sdlgl-pp being slower than sdl an issue with the new binaries, or do the official 0.7.0 bits have the same issue?

By Philip

Champion (380)

Philip's picture

22-02-2009, 13:19

0.7.0 already has the same issue, although the difference is not that big: 22,926 for sdl and 23,186 for sdlgl-pp
Looks like the new build is quite a bit faster and just has to wait for the video card more on my computer ;-)

btw, with 0.7.0 the cpu load is usually about 5-10% with sdlgl-pp and 15-25% with sdl.
With dev8625 it's the same with sdlgl-pp and 10-20% with sdl which is a nice improvement.

By Manuel

Ascended (19314)

Manuel's picture

22-02-2009, 14:19

Interesting, the CPU usage is lower with SDLGL-PP, but the maximum framerate is a lot worse. This could be some kind of bandwidth bottleneck somewhere.... Ah well.

Philip: I assume you used SDL and SDLGL-PP with the same display settings? What happens if you try advanced SDGL-PP stuff? (like: scale_factor 4, "tv" scaler, glow setting (> 0), display_deform 3d, set horizontal_stretch 272).

Also: you are using the latest nVidia drivers, are you?

By Philip

Champion (380)

Philip's picture

22-02-2009, 16:02

Yes I'm using the latest nvidia driver (182.06).
And yes, I used the same display settings.

I tried the advanced sdlgl-pp stuff while emulating a fsa1gt playing metal gear 2 with the turbo fix patch and they don't seem to affect cpu usage or playability.
Everything just runs smooth...

When running the benchmark with the advanced sdlgl-pp settings you mentioned except scale_factor 2 I get:
openMSX ran for 42.06 secondsWarning(s) compiling shader "tv.frag":
0(19) : warning C7506: OpenGL does not define the global type half2
0(21) : warning C7506: OpenGL does not define the global type half4
0(21) : warning C7506: OpenGL does not define the global type half
Warning(s) linking shader program:
Fragment info
-------------
0(19) : warning C7506: OpenGL does not define the global type half2
0(21) : warning C7506: OpenGL does not define the global type half4
0(21) : warning C7506: OpenGL does not define the global type half

real 0m42.201s
user 0m0.000s
sys 0m0.000s

Don't know if those warnings are important.

With scale factor 4 it runs just a little faster as real time and I'm to lazy to wait almost 230 seconds ;-)

By Vampier

Prophet (2409)

Vampier's picture

24-02-2009, 06:35

a 32bit installer is now available for testing! Smile

http://members.home.nl/parkel/openmsx-0.7.0-VC-x86.msi

Please let us know if you run into any issues with this installer.

By Manuel

Ascended (19314)

Manuel's picture

06-04-2009, 13:59

An update regarding this. We're already slowly heading for a new release (0.7.1) and mfeingol was so kind to prepare new builds for you guys to test on Windows. These builds are made of yesterday's code, so they are still hot ;-)

Check out these brand new installer builds, for Win32 and Win64, respectively:
http://openmsx.sf.net/temp/openmsx-0.7.1-dev9462-VC-Win32.msi
http://openmsx.sf.net/temp/openmsx-0.7.1-dev9462-VC-x64.msi

These should be easily installed and just as easily removed, to make it easy to test them :)

If you'd rather try out without installer, try these zips:
http://openmsx.sf.net/temp/openmsx-0.7.1-dev9462-VC-Win32.zip
http://openmsx.sf.net/temp/openmsx-0.7.1-dev9462-VC-x64.zip

Shameless plug: after installing these, you might want to try some funny script I made... in the console type "toggle_vu_meters' ;-)

A short summary of new stuff: nowind emulation, improved ZMBV video compression, pause_on_lost_focus setting, icons show that openMSX is in throttle/mute/breaked/pause state, better security for sockets on Windows (you probably need a new build of the openMSX debugger with this release), new pointer_hide_delay setting, Arkanoid pad emulation and of course the usual numerous bug fixes.

As always: you can help! Please help testing to find the bugs before we release, and not after!

More information is here in our chat room: http://openmsx.sf.net/mibbit.php

Please give us your comments, so that the final release will be as good as we can!

By Manuel

Ascended (19314)

Manuel's picture

09-04-2009, 09:18

Did anyone give it a try? We need your help, folks!

By Alex

Master (205)

Alex's picture

09-04-2009, 23:50

I'll give it a try coming weekend, on 32-bit vista

By karloch

Prophet (2159)

karloch's picture

10-04-2009, 02:09

Tested on Vista SP1 x86 without any problems so far. The sound chips VU meters are so cool!

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