Taking debugging one step further :)

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By Vampier

Prophet (2413)

Vampier's picture

08-04-2009, 07:58

The PSG volume bars are not part of this project but another project which is finished Wink

Here are a few screenshots from a newly started project where a few members of the openMSX team have been working on.

members.home.nl/parkel/openMSX/openmsx0046.png
Indicating a dissapearing ladder - HP for bats (including enemy The PSG volume bars are not part of this project but another project which is finished ;)

Here are a few screenshots from a newly started project where a few members of the openMSX team have been working on.

members.home.nl/parkel/openMSX/openmsx0046.png
Indicating a dissapearing ladder - HP for bats (including enemy code and enemy order #) - rock HP and status

members.home.nl/parkel/openMSX/openmsx0048.png
Drawing on screen (todo: mouse implementation)

members.home.nl/parkel/openMSX/openmsx0047.png
Indication of breakable walls -- there is a hidden coin behind that wall too. Hidden objects are also revealed

This is one of the earlier tests with golvellius:
members.home.nl/parkel/openMSX/openmsx0008.png

Or even the famous Axelay ship in Universe Unknown :)
members.home.nl/parkel/openMSX/openmsx0021.png

This is just the beginning, maybe this will turn out in a rom-hacking scene for the MSX :P

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By Huey

Prophet (2694)

Huey's picture

08-04-2009, 08:15

Looks interesting. But what is it? You hacked Maze of Galious and added OpenMSX probes to display info?

How dynamic is it?

By Vampier

Prophet (2413)

Vampier's picture

08-04-2009, 08:30

it's based on an TCL w/ OSD script which takes locations and values from the memory and overlays them on top of the game. Notice the higher resolution of the overlays?

By Vampier

Prophet (2413)

Vampier's picture

08-04-2009, 22:18

2 more screenshots to confuse you Smile

members.home.nl/parkel/openMSX/openmsx0056.png

members.home.nl/parkel/openMSX/openmsx0054.png

By iamweasel2

Paladin (713)

iamweasel2's picture

08-04-2009, 23:21

That's really cool and will help a lot those that are coding games with OpenMSX! Smile

Some suggestions:

Could you display also (maybe below the screen) information like:

1) number of cycles to the next interrupt;
2) Current scanline being drawn;
3) Value of PC register;

By Manuel

Ascended (19465)

Manuel's picture

09-04-2009, 22:29

iamweasel2: how often do you want those updated? Smile

By Vampier

Prophet (2413)

Vampier's picture

10-04-2009, 05:10

members.home.nl/parkel/openMSX/openmsx0065.png

members.home.nl/parkel/openMSX/openmsx0064.png

http://www.youtube.com/watch?v=IkP4ePFebZE&feature=channel_page <=- and here is a movie of the thing in action :)

By dvik

Prophet (2200)

dvik's picture

10-04-2009, 06:00

Pretty neat. Especially useful with end bosses that has a lot of vitality. Can you do a video on that too (the game doesn't mater, perhaps space manbow) to show how that looks?

By Manuel

Ascended (19465)

Manuel's picture

10-04-2009, 09:36

Cool video, Vampier! Big smile

By Edwin

Paragon (1182)

Edwin's picture

10-04-2009, 12:32

A nice variation on a feature I once requested for debugging. Vampier, how about a tutorial?

By iamweasel2

Paladin (713)

iamweasel2's picture

10-04-2009, 15:46

iamweasel2: how often do you want those updated? Smile

Now that you said it, I see that it would only make sense to have this kind of information when the game is not running (it is just in the debug screen). Smile

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