iamweasel2: for the things you mentioned, the normal debugger is much more useful. You just set up a breakpoint and then read out the values. The OSD trickery presented in this thread is more for real time information like game aid, VU meters, or whatever you can think of.
What could be done is display some of this (and possibly other interesting data) on the OSD *when* a break point is active (or during pause, e.g.). That's easy to make. (Anyone can script that...)
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