I'm referring to scene music .. you know, tunes from picturedisks/diskmags, tunes from music disks, tunes from standalone demodisks, even from scene-games.
So was I, but I don't like another contest about 'who can create the best SD-Snatcher intro theme' orso... Mainly 'underground' demo stuff will do nicelly
that's what i'm saying... BDD's Staff-part song from the Ant!! (not the staffscroll... but the part with those super deform member cartoons)
With the nemesis tune in it...
I think it's lame. It's a challenge to try and remake BGM's from commercial products, but to remake something an amateur componist has made... Sort of gives me the feeling you think you can do it better
euhm.. do you really think commercial productions are per sé better than amateur compositions? tss!
Well (again)... I've never seen any FM-PAC sound beating the 9th BGM of Fray If you don't know what I'm talking about, try to find Micro Music somewhere
D-tail, that's because the scene never really used a good fm-pac app! There were some with the capabilities of all that Microcabin stuff, but they never were very popular.
The 6+drums+psg sound is quite common for Microcabin yes.. not for the scene, so it's a bit dangerous to say that Microcabin is 'just' better.. I'd say they've been using way better tools than we did.
Rieks: and what about 'amateur' commercial products, such as scene-games? Think ANMA, MSX-Engine etc.
but to remake something an amateur componist has made... Sort of gives me the feeling you think you can do it better
Isn't that exactly the same when ppl remake 'commercial' game-music from Japan?
but to remake something an amateur componist has made... Sort of gives me the feeling you think you can do it better
Isn't that exactly the same when ppl remake 'commercial' game-music from Japan?
Maybe that's what it feels like for you when you're doing it, wolf, but I could imagine people thinking "that's cute, but it surely can't beat the original, ever"
I was already thinking about bringing in some nuance .. it's ofcourse about a personal point of view on the original music, and less about trying to outperform the original.
When I do a remake, my goal is to try to stick to the original atmosphere/purpose, while using modern technology. Or, to put it differently: trying to give an impression how the original could've sound anno 2004..
When I do a remake, my goal is to try to stick to the original atmosphere/purpose, while using modern technology. Or, to put it differently: trying to give an impression how the original could've sound anno 2004..
Usually I change the atmosphere of the original. But then again, it also depends on what my mood is at that moment.