SCC synthesizer...

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By wolf_

Ambassador_ (9724)

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24-12-2006, 12:37

If you want the SCC sound: it's just a sample player without interpolation. It might be hard to find an ordinary sample-player without interpolation, but once you found one you have the SCC sound. From that point of view it seems a bit irrelevant to use the physical SCC for something one could program.

By erikd

Master (255)

erikd's picture

29-12-2006, 17:31

Being a musician myself, I like the idea of using SCC sound in a studio set-up. Sure, the SCC is a very simple thing, but it's also quite versatile and I think it's capable of producing interesting and still quite characteristic sounds which can be very usable in a studio environment.
I think it'd be quite cool for some funky 70's fatness Cool

However, using an actual MSX with SCC and MIDI might be a bit offputting. I, for one, wouldn't get into the hassle of setting up my almost dead MSX + SCC + MIDI interface + monitor etc in my studio.
But what about somthing like a Cubase VST Instrument/plug-in which emulates the SCC (maybe even a more than 5-voice version and some envelope generators, LFO's, waveform morphing etc)? Seems a lot more practical to me. Smile
Maybe I'll try a proof of concept myself in a little java program (I already have the code to emulate SCC).

By wolf_

Ambassador_ (9724)

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29-12-2006, 17:34

One only needs to find a softsampler with the option to use no interpolation.. and that's the trick. Most, let's estimate "all", softsamplers have perfect interpolation.

By erikd

Master (255)

erikd's picture

29-12-2006, 18:41

Hmm, I suppose you're right. Basically all the SCC does is loop 32 8bit samples.
Maybe the 'character' of the SCC is more in the used sounds by konami, possibly the lack of interpolation or filtering, and the low resolution samples. After all, many times the 'character' of an electronic instrument is defined by the use of low quality components (take the 303 for example, or even the SID).
Still, having easy access to these sounds in a MIDI set-up would be cool, for example by taking the most commonly used sounds as presets and set up LFO's and envelopes in the same way as was done by konami (delayed LFO for pitch, envelopes for volume), maybe adding a little bit more parameters to play with.

By NYYRIKKI

Enlighted (5123)

NYYRIKKI's picture

29-12-2006, 19:32

Hmm... For SID sounds there exists perfect solution called HardSID.
For MSX-Music and MSX-Audio you can use MoonBlaster voice selector that accepts MIDI input.
For SCC there really is no way to play that with MIDI, but I think you should look for MOD/IT/XM or some similar tracker that accepts MIDI input. You can load SCC sample to it, set looping to 0 and there you go...

By wolf_

Ambassador_ (9724)

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29-12-2006, 19:40

I'm quite sure the lack of interpolation does it all. For our -delayed- game I'm doing the psg+scc music in Impulse Tracker, in which I can choose to not have interpolation.. and it sounds convincing! I ripped all those typical konami sounds (which I did earlier in SillyCone Christmas) and it gave me instant Konami all the way.

By Grauw

Enlighted (7790)

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08-04-2018, 16:29

Eleven years later… Synthesix :D

By Alex’s old Datax coder groupie too!

Still didn’t really get off the ground… I’ll make a Lite version someday.

And I agree the absence of interpolation is what gives the SCC its character. The stepping in the waveform introduces overtones.

By hit9918

Prophet (2824)

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08-04-2018, 17:44

but the amiga too has no interpolation
I see the SCC better explained with the keyword "32 bytes sample" than with the keyword "no interpolation"

By Grauw

Enlighted (7790)

Grauw's picture

08-04-2018, 18:30

hit9918 wrote:

I see the SCC better explained with the keyword "32 bytes sample" than with the keyword "no interpolation"

You’re answering the wrong question. The question was, if you load the same waveform on a PC, why is the timbre of the sound different. What gives the SCC’s sound this character? The fact that the SCC is a wavetable synth with 32 byte waves is a characteristic of the SCC, but does not define the character (timbre) of the sound.

For example if you make a 32-byte sine waveform, on the PC it will sound like a pure sine, whereas on SCC the sound will have many overtones. This is due to the absence of interpolation, and this gives the SCC its “character”.

The Amiga sound chip is a PCM player (just like the OPL4) rather than a wavetable synth. But since it has no interpolation either, if you play a 32-byte SCC waveform on the Amiga, the tone produced will have the same character as the SCC.

By syn

Paragon (1891)

syn's picture

09-04-2018, 01:41

shameless plug/bump? Wink

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