SD Snatcher Remake, on PC

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By Thom

Hero (576)

Thom's picture

16-07-2003, 18:36

SD-Snatcher and Metal Gear 2 can be considered Konami's final gifts to the MSX system. From a commercial point of view it was better to develop them for a different platform. Hence, recreating that gift on a different platform is IMO an insult to Konami and to MSX.

Congratulations, you are wrong.

Konami released these games on msx for one single reason: money making. No gift. No charity. Absolutely no msx salute. Plain business.

By Algorythms

Champion (285)

Algorythms's picture

16-07-2003, 20:23

Konami released these games on msx for one single reason: money making. No gift. No charity. Absolutely no msx salute. Plain business.

Hehe... Fun to see so much fire over one small comment. Well, at least I`d like to believe that there are different people dealing with finance at Konami as to doing the programming, or else they`d be payed in fish! I think you will see the point. I do think the programmers enjoyed themselves more than thinking of earning money working on SD-Snatcher.

As to what MSX is is very different from person to person, but I feel that for me SD-Snatcher is a big part of it, since it`s the best game I`ve played on it. I do NOT mean that SD-Snatcher is ALL that is to MSX, and you know that.

Well, if all the MSX people started doing stuff for MSX instead of fighting, making remakes and stuff, MSX would have a better scene. Use the fire on MSX instead!
And that MSX would profit from a remake? Now that`s a load of bull! I know people bought MSX`s just for one game, and if they can have that on a PC, then they wouldn`t. Besides, if they play SD-Snatcher on an emulator, at least they see the MSX logo!!

By anonymous

incognito ergo sum (109)

anonymous's picture

16-07-2003, 20:53

Congratulations, you are wrong.

Konami released these games on msx for one single reason: money making. No gift. No charity. Absolutely no msx salute. Plain business.No YOU are wrong. Realisticly, by the time SD-Snatcher and Metal Gear 2 went into production, far better, more popular and more profitable platforms already existed. So if they were doing it for the money, they could've made a far better choice.

My second point, looking at the games that exist on both MSX and on other platforms (most notably the Gradius-saga), the games on MSX have something that none of the others have. An actualy storyline, extra demo's, all kinds of extra effort not necessary for commercial success.

Come on, why do you think they integrated the MSX system and startup screen in the g*dd*mn storyline of Metal Gear 2?!

Don't be so shortsighted. Good motivated programmers care deeply for the system they program and the games they are working on, so it's not surprising at all. With the game industry as it is now, it will probably be less, but I'm convinced that's how it was back then.

By snout

Ascended (15187)

snout's picture

16-07-2003, 21:02

However, I think we should take in account that Konami probably had started development of Metal Gear 2 and SD-Snatcher long before the MSX software market really deteriorated in Japan.

Personally, I do like to think that Konami considered MSX to be a special computer. Hence, they gave it the SCC and an impressive list of cool releases, like GuyveR800 stated most of the time with extra's that weren't there in other versions. (However, the Snatcher on MSX has less acts than the PC98/Sega/PSX versions, am I right? Tongue).

Since SD-Snatcher was a huge success, but still wasn't ported to other systems I like to think of it as a goodbye gift to MSX. Metal Gear was MSX only as well, well.. the NES versions sucked too much to be called Metal Gears Tongue

I remember that when the first Metal Gear Solid rumours were spread, Konami stated something like 'it is true. For the first time in years we have found a console that is worthy of a sequel to this very special game'

By MOA

Champion (293)

MOA's picture

16-07-2003, 21:58

Don't be so shortsighted. Good motivated programmers care deeply for the system they program and the games they are working on, so it's not surprising at all. With the game industry as it is now, it will probably be less, but I'm convinced that's how it was back then.

Being a game programmer myself, and knowing a few others in the industry, I know that a certain project or port can get an extra degree of detail and depth when the guys working in the team are extra motivated to contribute ideas and suggestions. Programmers will make extra hours in their sparetime, just because they want to program that extra effect, tweak the framerate or add that extra option and humoristic feature. This motivation usually depends on how well you can get along with the project leader and/or director and how well they're able to listen to the input from the team.

It often happens that the programmer adds something funny during his weekend (like the MSX logo coming up... or a flickering "HIDEO" in the upper right screen during a cutscene). The project leader sees it on Monday, likes it and wants it in the final game.

I've had project leaders who want you to do everything according to the book (gamescript). These kinda guys will tell you to get your extra effort out. Straight away. First thing Monday-morning. The result is that you will never ever spend any extra minute outside office hours to come up with something cool. You just do what you're asked to do. Nothing more.

That's what can make/makes the difference in a game.

So my conclusion is: the programmers @ Konami loved the game they were making and they had a good project leader. Liking the system hasn't got to do much with this (hell, I like the GBA, but I'll only give all I've got when the game is fun and the project leader is a cool guy). Ofcourse: ppl who love the system, also know the system better.
A company needs to make money, so as soon as you leave the development floor and walk into the financial department, ppl wouldn't care shit. That's why Konami abandoned the system after all. Because developers don't take decisions on that level.

SD snatcher & Solid Snake were not written in a few months. Also know that when a game is finished, it takes a long time to hit the shelves. The fact that this happened around the time our beloved system 'died' is purely coincidence.

By MrRudi

Hero (515)

MrRudi's picture

17-07-2003, 23:56


Since SD-Snatcher was a huge success, but still wasn't ported to other systems I like to think of it as a goodbye gift to MSX. Metal Gear was MSX only as well, well.. the NES versions sucked too much to be called Metal Gears Tongue

There also was a C64 version of Metal Gear, which was released by the time Konami released Solid Snake for MSX Smile

But again, I would love to see a SD-Snatcher remake on any system, so if anyone wants to make it I'm all for it. Wouldn't mind doing the music for it either, although SD-Snatcher has some of the most complex songs I have ever layed *ears* on. Nothing like a good challenge though Smile

By 7th-son

Rookie (17)

7th-son's picture

18-07-2003, 16:45


But again, I would love to see a SD-Snatcher remake on any system, so if anyone wants to make it I'm all for it. Wouldn't mind doing the music for it either, although SD-Snatcher has some of the most complex songs I have ever layed *ears* on. Nothing like a good challenge though Smile

My 'remake'of SD Snatcher has the original graphics, and original SCC sound. I was planning to add some more secrets, bonusses, other levels (including that 'hidden' level) and even new monsters. But anyway, i quited so hehe, whats the point telling right?

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