Stealing data from MSX webs

Page 2/3
1 | | 3

By Sonic_aka_T

Enlighted (4130)

Sonic_aka_T's picture

28-04-2004, 00:46

Konami used to rule... Now they're just another sad-ass commercial dollar factory if you ask me. (which you didn't, but hey)

By snout

Ascended (15187)

snout's picture

28-04-2004, 00:58

Say Sonic, I'm curious about what you think of Konami. Would you mind to tell me something about it? Smile

By BiFi

Enlighted (4348)

BiFi's picture

28-04-2004, 08:55

I think he already did Smile

And Sonic seems to have forgotten Konami was already commercial in the ol' MSX days. Why else did they stop producing MSX software targeted at Europe? Sales dropped due to other means of obtaining software (how nice I am now, huh? Wink).

By BiFi

Enlighted (4348)

BiFi's picture

28-04-2004, 09:11

I think he's pissed at the MRC for stealing the Penguins from Linux TongueAFAIK Konami came with the penguins even before Linux 'was born'.

By snout

Ascended (15187)

snout's picture

28-04-2004, 09:13

I think evolution (God, if you like) came with penguins before Konami did, though Tongue

About 'Konami used to rule'. They still do, just like Falcom. Unfortunately some of the coolest games they create never make it out Japan :/

By BiFi

Enlighted (4348)

BiFi's picture

28-04-2004, 09:31

Sorry, I don't believe in any god. I should've known better and changed it into 'used'. Smile

By Sonic_aka_T

Enlighted (4130)

Sonic_aka_T's picture

28-04-2004, 15:37

And Sonic seems to have forgotten Konami was already commercial in the ol' MSX days. Why else did they stop producing MSX software targeted at Europe? Sales dropped due to other means of obtaining software (how nice I am now, huh? Wink).

They were indeed a commercial, or better put professional entertainment software developer. I think that back then they were less preoccupied with sales figures. If I look at their titles their main thought must have been 'If we make a good game it will most likely sell enableing us to make a profit' and not 'How can we make as much money as possible with the least amount of investment and time'.

For me there's a big difference. For me 'sad-ass commercial dollar factories' are those companies that worry little about their product and more about how much profit it could make them. A classic example of the phenomenon were the movie-based game titles in the late eighties which were all *incredibly bad* games that would none-the-less sell because they had a movie title smacked on them.

I *think* Metal Gear was not made to make a lot of money, but made to be a good game. Making a good game *usually* ensures you will also make some money in the process. I'm just guessing ofcourse, but I think this must have been a rule of thumb for some time for Konami. I say this because they have made quite a few innovative projects. Innovation implies change which in turn implies risk. Not something commercial companies are willing to take...

Ofcourse if any companies can no longer ensure that at least developing costs are met, they will have to focus no a different computer system. I guess Konami was 'forced' out of MSX and this was not done by choice. Well, my guess that is, if I look at Metal Gear 2 and SD-Snatcher which seem to have a lot of effort put into them. But hey, all in the past Sad

By Sonic_aka_T

Enlighted (4130)

Sonic_aka_T's picture

28-04-2004, 15:39

But back to the topic... I still don't know who stole what!

By Sama

Ambassador (2061)

Sama's picture

28-04-2004, 17:23

Nice analysis, about Konami, Sonic Smile Wish there were more companies with a similar strategy nowadays. Konami already isn't so special anymore. Especially in Japan, Konami's just mainstream. Buying a Konami game doesn't automatically mean buying a good game anymore, unfortunately.

By anonymous

incognito ergo sum (109)

anonymous's picture

28-04-2004, 18:30

Are those indeed the wishes and opinion of MRC?
If not, I'll refer to http://www.msx.org/forumtopic3090p15.html bottom post.

Page 2/3
1 | | 3