Development with MSX BASIC

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Par Manuel

Ascended (19273)

Portrait de Manuel

19-06-2011, 09:38

Except that DOS2 doesn't run on MSX1 just like that...

Par Manuel

Ascended (19273)

Portrait de Manuel

19-06-2011, 11:31

NYYRIKKI: do you know what that variable does exactly? FAFD, I mean... According to some doc I have:

FAFD NORUSE unused

Par NYYRIKKI

Enlighted (6016)

Portrait de NYYRIKKI

19-06-2011, 15:55

@Manuel: No, not exactly...

How ever I did some quick testing that gave me following results:

#FAFD:

bit 7 Don't return to textmode
bit 6 if 1 and #f7f4 (DECCNT)=0, read SHIFT status ???
bit 5 Disable some functinality
bit 4 Not in use?

bit 3 color 0 = Transparent

BIT 0-2:  Logical operation on kanji font draw:
  0       PSET
  1       AND
  2       OR
  3       XOR
  4       NOT

Par Manuel

Ascended (19273)

Portrait de Manuel

19-06-2011, 17:55

If you find out more, do let us know Smile

Par baltasarq

Rookie (27)

Portrait de baltasarq

23-06-2011, 12:19

I have updated the version of "Asalto y Castigo" with the improvements of Arturo Ragozini, (also attributed in the web page of the game). Now, it sports improved loading screens for each MSX model, and a number of columns of 40 (WIDTH 40) is enforced on startup.

Thank you again to you all for the support shown to this game.

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