Does he know young dudes such as Hideo Kojima? When did he start working for Konami? What is his favorite game? Does he still like gaming? Did he ever like it?
Q: "What did Konami Japan say when they saw the MSX version of Green Beret developed by Konami UK?"
Q: "Do you know why the European headquarters of Konami where stablished in the UK?"
Q: "Back in the eighties, which was the computer system/console Konami UK was commercially more interested in?"
Q: "Why Komani abandoned MSX and continued developping for C=64 with games like "The Simpsons Arcade", for example?
Q: What were things like to be at Konami back then in the eighties?
Q: Do you have some funny anecdotes about that?
Q: How much was piracy an issue back then. Compared to how things are now? Was Konami's decision to stop developing for MSX (although they held out fairly long, saving their most beautiful gems - SD Snatcher, Quarth and Metal Gear - for the last) very much influenced by that or was it more because of other issues, such as the more general trend of people moving away to game consoles and IBM compatibles?
Also, I think an answer to the question about the 'unreleased' games would be really interesting, so don't forget to ask .
~Grauw
Yes, ask him about Jail Break, I never understood why Konami never did that game on MSX...
Maybe also asks him why Konami never released a Turbo-R title? I just imagine what they could accomplish on such a machine =D
My guesses are the guy doesn't even know what a 'turboR' is
For the record, the unreleased titles were Konami Pinball, Break Shot and Tentochito. Though for the latter I've never seen any advertising put online like it was done with the other two, so I'm not sure at all about Tentichito. The name was listed in a Japanese RC-list though.
Also maybe he can give a clear explanation about the unused RC-codes (or eventually RA-codes) in the list: RC-708, RC-709, RC-719, RC-726, RC-738, (RA-000), RA-001.
Why didn't they release Synthesizer and Game Master 2 outside of Japan? Both titles have clear difference between the two languages, Japanese in a Japanese MSX, English in any other. The Synthesizer manual was even printed in English.
1) Why Konami decided to use RC-numbers which start with number 7? Were numbers below 700 already used for other projects for other machines or what? or was that "7" someone´s lucky number or somekind of magical number to make those titles sell well ?
2) Why Konami put european team to make "Green Beret"?
3) Did Konami ask any "programming example" from that european team before signing / forcing them to do "Green Beret" ? Or did Konami just hire them to do Green Bert, no matter what could be the ending result ?
I think MäSäXi really wants to know why Konami released Green Baret, which wasn't a bad game, but really crappy compared to all the other Konami releases.
Q: What was the best selling MSX Konami title in Europe ?
Q: What were Konami MSX games sales figures on average ?