Space Gun in 3D raycasting (?)

Par enribar

Paragon (1136)

Portrait de enribar

19-04-2012, 15:23

I like very much Space Gun by Taito: http://youtu.be/n4duwKmIGCk
Is it possible on MSX with ARTRAG's engine?
Movements are only forward, backward, left and right, so I think we could have a working game very quickly (mainly adding a shooting system).

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Par Gakubuchi

Expert (95)

Portrait de Gakubuchi

19-04-2012, 17:09

It was also available for Master System, so maybe this could be the base for an MSX2, 2+ or TR version!
http://www.youtube.com/watch?v=jeYPHOxJ-Jw

Par ARTRAG

Enlighted (6537)

Portrait de ARTRAG

20-04-2012, 08:41

Nice, but I was oriented toward something simpler, anyway you do not need a raycaster for this game (e.g. the SMS version uses just tricks)

Par enribar

Paragon (1136)

Portrait de enribar

20-04-2012, 11:53

Hi 2 all, yes it could me made with a simpler algorithm, but 3d raycasting is ready made, worth a try! Smile

Par ARTRAG

Enlighted (6537)

Portrait de ARTRAG

20-04-2012, 14:04

I was oriented toward something simpler:
- random generated levels,
- the player is a robot consuming energy when moving,
- energy pods to be collected in the level by the player to stay active,
- other enemy robots are hunting the pods for themselve (the AI can guide enemies toward energy pods, balancing distance and residual energy of the unit),
- hunting robots who can kill other robots to steal their energy, have to be avoided or used to block the enemies