Pac-Man Collection DX

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Par opcode

Expert (108)

Portrait de opcode

19-03-2006, 03:30

Hi there,

I have a new MSX title under development, Pac-Man Collection DX. Pac-Man Collection is a port of my ColecoVision game of same name, which in turn is a compilation of 3 arcade games: Pac-Man, Ms Pac-Man and Pac-Man Plus.
My plans are to have PMC DX released later this year, in cartridge format. The game will require just a standard MSX2, though SCC will be an option. With a SCC cartridge plugged in PMC will sound virtually arcade perfect.

Here is a partial list of features:

- Includes 3 arcade games: Pac-Man (both Namco and Midway versions), Ms Pac-Man and Pac-Man Plus.
- Arcade quality graphics.
- Arcade quality sounds, when using a SCC cartridge.
- Playgame is MAME level accurate; you can run MAME and the MSX version side-by-side with no noticeable difference in gameplay. Not even the PSX version is that accurate.
- Will come in cartridge format (1Mbit) with color box and manual, everything professionally printed (using offset printing).

The first playable demo will be available later this month from my website. It has been recently hacked so I am still reworking everything. I will also have a page with my progress.

Pac-Man Collection is the first of my three planned MSX games. The others are Akumajou Dracula DX for the MSX2+ (a remake of the original Dracula, now with smooth scroll. I have it 20% done already) and a port of the Capcom arcade game Commando for use with the GFX9000 video board (still very early in development).

Back in a few days with the first playable demo.

www.opcodegames.com/games/pacman/pmc.gif

Eduardo Mello

!login ou Inscrivez-vous pour poster

Par MäSäXi

Paragon (1884)

Portrait de MäSäXi

19-03-2006, 07:50

looks nice Smile

if namco is not banning you from doing such thing, which kind of price have you thought for such pac cartridge? And how many units you are gonna make?

Are you going to make boxed version too?

Par MäSäXi

Paragon (1884)

Portrait de MäSäXi

19-03-2006, 07:51

I am always interested to hear about new cartridges! Smile

disks... blahh...

Par Manuel

Ascended (18245)

Portrait de Manuel

19-03-2006, 11:27

Wow, very interesting projects!!

Par opcode

Expert (108)

Portrait de opcode

19-03-2006, 13:15

Hi,

From my previous projects, I can say that a Pac-Man Collection cartridge is going to cost $25~$30. Usually I make 200 units per game. Bellow you have two examples of games that I released for the ColecoVision, so you can get an idea of the quality of the package. Of course we are going to redesign everything for the MSX, I am not going to use the same box or manual templates...

www.opcodegames.com/games/yiearkungfu/pack.jpg

Yie Ar Kung-Fu is more less a mix between the MSX and the Famicom versions. And there is a two players versus mode. I released a MSX version for free too...

www.opcodegames.com/games/sic/sicpack.jpg

Space Invaders Collection is my best seller CV title, with around 200 units sold. Ricbit ported it for the MSX, but to be honest the port isn't 100% accurate, there are several bugs and missing bits.

About Namco banning me, I have learned from my other projects that probably I am too small to get noticed, and I am not causing that much damage, since I am selling software for long dead (from a commercial point of view) platforms, and the run is too small. And of course the sales are just enough to cover my expenses. I have a good, solid job as a system engineer, and it's just a hobby.
Taito once contacted me about Space Invaders, I tried to deal with them, offered to port SIC for the MSX for free, so maybe they could sell it with MSX Magazine, offered to include free flyers of Taito games inside the box, but once they found about the size of the project, they just lost interest and never contacted again since.

Eduardo

Par ibanezman1990

Resident (40)

Portrait de ibanezman1990

19-03-2006, 14:47

PACKMAN RULES

Par Maggoo

Paragon (1214)

Portrait de Maggoo

19-03-2006, 18:30

Very nice project ! We need more "Classics" ported to the MSX Smile

Par spl

Paragon (1470)

Portrait de spl

19-03-2006, 21:54

Very nice Big smile

Par Imanok

Paragon (1188)

Portrait de Imanok

20-03-2006, 08:45

Pac-Man Collection is the first of my three planned MSX games.
Great!... let's hope to see that demo soon!

The others are Akumajou Dracula DX for the MSX2+ (a remake of the original Dracula, now with smooth scroll. I have it 20% done already)
Are you using graphics made on your own, from the MSX2 version or from another platform??

Par opcode

Expert (108)

Portrait de opcode

20-03-2006, 11:46


The others are Akumajou Dracula DX for the MSX2+ (a remake of the original Dracula, now with smooth scroll. I have it 20% done already)
Are you using graphics made on your own, from the MSX2 version or from another platform??

Background graphics are mostly from the MSX2 version, while sprites are mostly from the Famicom version. As I said, I replaced the MSX weapon system with the classic Castlevania system, so now you never loose the whip for exemple. I am keeping the unique MSX item system though, as it adds a lot of depth to the game. Later I will redesign all the level. Gone is the circular level engine from the MSX2 version. The new engine uses linear levels, but I am adding a lot of branches and secret rooms so the player still have a lot of places to explore.

Eduardo

Par Imanok

Paragon (1188)

Portrait de Imanok

20-03-2006, 12:42


Background graphics are mostly from the MSX2 version, while sprites are mostly from the Famicom version. As I said, I replaced the MSX weapon system with the classic Castlevania system, so now you never loose the whip for exemple. I am keeping the unique MSX item system though, as it adds a lot of depth to the game. Later I will redesign all the level. Gone is the circular level engine from the MSX2 version. The new engine uses linear levels, but I am adding a lot of branches and secret rooms so the player still have a lot of places to explore.
Eduardo

In that case... have you seen "Castlevania 3 : Dracula's Curse" ??... you can try to convert it... or take ideas, enemies, endbosses and maps from there and make some kind of hybrid... I really like that game it should be converted to MSX2!!

About the main character... I like the sprite of Trevor Belmont a lot!!

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