What are your thoughts? I think it turned out pretty well. I’m wondering if I overdid the anti-aliasing in the hair; it smooths the edges but also adds shadow details that weren’t there originally. Is it maybe better to remove some anti-aliasing pixels at the cost of some sharper edges, you think? Please let me hear your critiques.
Next time I’m going to try to create an original drawing.
Well, I guess it depends on what your goal/priority is. If you want it to look as close to the original as possible then you probably have to remove/reduce the anti-aliasing. If aesthetics are more important, leave the anti-aliasing as it is.
Personally I think it looks great as it is right now. And you can call the changes your personal touch :)
Thanks :). Yeah I think it’s also a matter of style, I remember from the MCM art gallery that some were heavily anti-aliased while other images used it much more subtly or not at all. Same applies to dithering I think.
I miss The Seraphim
Also, the challenge increases at lower resolutions with less colours. My graphic is still fairly high resolution and I was quite generous with the amount of colours used. Ideally I would like to get it down to 12 orso, it would sacrifice fidelity but if I reduce the resolution as well I think it will work out. Also I did some experiments with shadowing just now (not posted).
Perhaps I can be of some help in that regard, since I find it much easier to create small objects or sprites than bigger ones.
Let's make a sprite for a rpg game:
You just have to shape the character with basic colors and gradually add shadows and light, adding as many colors as you can from your palette.
This palette has several browns, different enough to create several materials (hair, clothes, skin, wood, trees...), a copule of greens, dark grey, a copule of neutral blues to be used in defferent materials as well, so mixing the neutral/polivalent colors for shadows and light (dark grey and very light blue will serve for this pruppose, and you can use them to give shadows and shinning effects to all other colors) you can create a rich background and rich color characters as well, as long as you do not want to use hardware sprites... If that is the case, nevermind the "put as many colors as you can" part.
If you tell me what kind of small objects you want to create I might be able to help you if you want.
EDIT: the 2 sprites are created by mirroring the body so it creates a walking effect. The head remains untouched.
Nice tips!
real pixel art drawn on msx
Nice Zett .
I found that Justin Cyr has a nice twitter feed and tumblr with lots of pixel art related posts… Some MSX things too, like:
“Trying for a variety of body types with 16x32 sprites, MSX palette.”
“Studies in the MSX palette I’d posted on twitter.”
(Yes yes breaking the 2 colours per 8 pixel lines limit, nobody cares ;p.)
Also a lot of twitter posts of 1-bit pixel art… especially with animations it often looks really great!
castle selvius. the sky took lots of hours to draw
Nice nice, hadn’t seen that one before.
Kai, great pixel art! Love it
I'm kind of lazy, so for me creating pixel art in limited environments (MSX1, 16 colors, 2 color limit per tile) it's faster. You don't have a lot of options, so once you're locked with a design, It's fairly straightforward.
Now, what I love to see is great nice big splash screens like in Nemesis, or Penguin adventure. Great art in MSX1!!
Lord Zett, Is all that really drawn on an MSX. Great job! Nice to see all the quality art in your flickr page!