V9990 tech demo: Twinbee on steroids

V9990 tech demo: Twinbee on steroids

par snout on 06-06-2016, 02:48
Sujet: Software
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Source: MSX Blog

It appears that long after its release, and quite possibly due to Tecnobytes producing quite a few V9990 Powergraphs, the GFX9000/V9990 is finally getting some traction. Last week we reported about the upcoming MSX1 V9990 game INTRUDER by Bitvision and hopefully we will one day see a release of Losaben Akel.

Fernando García adds a V9990 tech demo to the list of recent V9990 projects. Released earlier this year in the MSX Boixos Club facebook group is an impressive Shoot-'em-up demo with a catchy PSG soundtrack. Thanks to Konamito of MSXBlog, a the tech demo can also be seen online on Youtube.

Relevant link: V9990 tech demo by Fernando García (video)

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  • V9990 tech demo: Twinbee on steroids
  • V9990 tech demo: Twinbee on steroids
  • V9990 tech demo: Twinbee on steroids
  • V9990 tech demo: Twinbee on steroids

Commentaires (15)

Par mesiasmsx

Prophet (3205)

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06-06-2016, 12:57

Very impressive!
I hope play to Intruder soon and more games for V9990 Face .

Par PingPong

Prophet (3527)

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06-06-2016, 21:15

honestly almost for the bg gfx and reduced sprites beauty even v9938 can do.
may be smooth scroll was doable even on msx1 tms...
v9990 can do FAR better.
anyway it's nice, not impressive.... imho

Par karloch

Prophet (2084)

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06-06-2016, 23:02

I mostly agree with PingPong, except for the sprites that are clearly V9990, the scroll and the background are possible in V9938. Anyway, it's just a proof of concept and to me it looks really promising. Go on V9990 coders! You are taking the MSX to the next level Smile

Par fernandomanuel.garciagarcia

Master (185)

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07-06-2016, 08:55

Sure,
the point of that demo was just to show a very basic game engine with place-holders (music from Castlevania , tiles from Twinbee , sprites from another game ...) on a Z80 based MSX computer with GFX/Powergraph. Many people still think of V9990+TurboR as the only option and it should work on any MSX with some RAM.
This outdated demo was a private demo for just few friends at a local MSX meeting in Badalona and it's , as you said, not exploiting 100% all the v9990 features... but some of them!

Par fernandomanuel.garciagarcia

Master (185)

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07-06-2016, 08:55

Thanks for your comments guys!

Par syn

Paragon (1966)

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07-06-2016, 13:34

Looks nice Big smile

Par snout

Ascended (15188)

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07-06-2016, 14:37

Personally I think it's exactly the "oh, this can be done on V99x8"-mentality that is the cause of the low amount of releases for the V9990. In a way, we are spoilt and elitist. Spoilt because we have seen several developers do incredible things on MSX1 and MSX2. Elitist because we have become so used to developers squeezing every last bit of performance out of CPU and VDP that we expect unrealistic high quality for the first V9990 releases.

This elitism doesn't encourage developers to try something new, because their first steps on the V9990 have an increased risk of being criticised for not being impressive enough, or to question its "raison d'etre" because highly skilled programmers can think of ways it can also be done on earlier generations. In a broader sense, I even think our high standards discourage novice developers to put their creations out in public.

Getting back on topic: So probably it can indeed be done on V9938 as well, but developing it for the V9990 should be a whole lot easier. Theoretically, creating a game or demo for V9990 - regardless of whether or not it can be done on earlier generations by specialists - is within the reach for more developers & might allow for a faster release cycle. And by developing exactly these things for the V9990, slowly we might learn how to use its resources better and squeeze more performance and cool effects for it.

IMHO we should welcome any initiative to bring content to the V9990 and not be too demanding. And if you insist to compare, compare one V9990 release to another V9990 release. And by all means, feel free to keep optimising the shit out of previous VDPs yourself. Hannibal

Par PingPong

Prophet (3527)

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07-06-2016, 21:58

karloch wrote:

Go on V9990 coders! You are taking the MSX to the next level Smile

+1. this prove my theory. even if the v9990 manage a lot of memory the easyness and the clear structure of the project allows even a z80 @3.5mhz to do better than on tms/v99x8 chips.

Should be interesting to know what cpu has been left for pure computational purposes.

Anyway what about the good GnG project?

Par mesiasmsx

Prophet (3205)

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11-06-2016, 12:53

@PingPong: GNG project continue, more than sure. The personal life from the persons can delay any project.

Par mesiasmsx

Prophet (3205)

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11-06-2016, 12:53

@Snout i agree.

Par mesiasmsx

Prophet (3205)

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11-06-2016, 12:58

@fernandomanuel.garciagarcia i answer you with a little tribute ;

MSX

Par fernandomanuel.garciagarcia

Master (185)

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12-06-2016, 23:19

Actually this used to be my favourite band & song long time ago LOL!
Thanks mesiasmsx!

Par edoz

Prophet (2282)

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15-06-2016, 20:25

Cool to see a game for the GFX Big smile looks amazing!

Par Randam

Paladin (963)

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06-06-2020, 15:43

Can this demo/ game be downloaded somewhere?

Par Metalion

Paragon (1149)

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08-06-2020, 18:46

@snout : I couldn't agree more ...

We have a life. And we are not working for a video game company. Therefore, time for development on MSX is limited. Using V9990 is a easier and simpler way to do the work, so, as you said, development cycle is faster. I think the attitude you describe is maybe a remnant of the old demo scene, when pushing the VDP to the limits was what was expected of the coders. Today, if you're not able to do that, you're not considered as a "true" coder, and not worthy of releasing something on the MSX ...