MSX shooter under development

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Par Hydragon

Paladin (717)

Portrait de Hydragon

01-03-2017, 14:44

Guess I could look up the beta and pick it up during the stream @t Twitch Smile Also to see what eventual viewers might think of it Wink

Par ghost_jp

Master (136)

Portrait de ghost_jp

01-03-2017, 15:33

Hi Hydragon,

I can't understand what you mean. Could you lead me there by a concrete URL please?

Par ghost_jp

Master (136)

Portrait de ghost_jp

01-03-2017, 16:09

I could talk with Hydragon at his Twitch. Now I understand what he meant. That was a great experience for me. Thank you so much, Hydragon!!

Par Hydragon

Paladin (717)

Portrait de Hydragon

01-03-2017, 16:20

ghost_jp wrote:

I could talk with Hydragon at his Twitch. Now I understand what he meant. That was a great experience for me. Thank you so much, Hydragon!!

No problem, I'm glad you enjoyed it.

Par Totta

Resident (59)

Portrait de Totta

05-03-2017, 09:34

Looks great. One small suggestion: Use several different kinds of explosions for the ships and then pick them by random. Makes it more interesting to look at. Often overlooked when making games.

Par Hydragon

Paladin (717)

Portrait de Hydragon

05-03-2017, 12:21

@ghost_jp just wondering, how many levels are in current beta? ( current replay is at lvl 14 )

Par syn

Prophet (2086)

Portrait de syn

05-03-2017, 12:59

I played it for a short while (2x game over), I got to lvl 4.

The bullets are a bit hard to see when they are over the forest part (right side of the screen).

Good job on the game so far!

I couldnt get joystick to work though (both in openMSX and blueMSX), the ship will just fly to the right bottom of the screen.

Par Hydragon

Paladin (717)

Portrait de Hydragon

05-03-2017, 15:38

Here's a long play of the beta: level 1-25 Wink Enjoy!
https://youtu.be/dHHkIQnBpUA

Par MSXdev Team

Master (226)

Portrait de MSXdev Team

05-03-2017, 21:16

Great work! Hopefully this is not impolite to suggest, but have you considered submitting this to the MSXdev contest? It would be an excellent entry, and probably also inspire others to make something awesome.

Par ghost_jp

Master (136)

Portrait de ghost_jp

06-03-2017, 02:10

Hydragon wrote:

@ghost_jp just wondering, how many levels are in current beta?

Thank you for your uploading video, Hydragon. That is very impressive because I can never reach to level 11 although I am the author. X-D

Basically this game is endless. One lap consists four levels. I mean level 1 has its enemy appearance table in common with level 5, 9 .... for example. The scrolling background is changed to one of four along with not level but score. The difficulty; mainly density of enemies' bullet, is maximized and fixed at level 17 in the beta version. This specification might be improved in the final version, but basic concept must be the same.

syn wrote:

I couldnt get joystick to work though (both in openMSX and blueMSX), the ship will just fly to the right bottom of the screen.

General port-1 is dedicated to mouse in the beta version. See also the instruction. Not only you but some testers say to me that this specification is unnatural because not a few MSXers fix their joypad into port-1. So that will be changed to port-2 in the final version. The visibility problem will be also a little improved. Anyway, thank you for your advice.

MSXdev Team wrote:

have you considered submitting this to the MSXdev contest?

Currently I have no intention to take part in MSX dev'17 with this game. Because this is just my warming up after twenty years blank, now I have the other development plan of another ROM format shooter for MSX1. Anyway I'm very proud that you like this game and invite me to the contest. Can I afresh make an entry with this game if I can not complete another one till October?

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