the dark zx spectrum (FPS), possible on MSX?


Expert (84)

Portrait de JGM

13-07-2020, 16:08

I was wondering if something like this would be possible on MSX.

This runs on a plain 48k zx spectrum.

We've already seen a great first person 3d game on msx1 with tales of popolon. So maybe this game would be possible on msx as well...
I'm not a programmer unfortunately but maybe someone can tell me if it would be possible.

Thanks in advance! :)

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Enlighted (5669)

Portrait de NYYRIKKI

13-07-2020, 17:31

Yes, I think that would be possible... Not easy for sure, but possible. Smile

I think most impressive example of this genre is Artrag's raycasting engine:

Unfortunately it is not a real game and it is targeted for MSX tR, so not quite on a par... ToP is indeed best example for MSX1.

Par santiontanon

Paragon (1139)

Portrait de santiontanon

13-07-2020, 18:08

This "The Dark" seems to use 8x8 tiles for everything, right? A general raytracer is tricky, but something approximate with tiles like The Dark seems doable!

Par pgimeno

Master (253)

Portrait de pgimeno

13-07-2020, 20:27

I agree with NYYRIKKI and santiontanon, that looks doable. Raycasting 8x8 tiles like The Dark does, is not as hard as raycasting pixels, there are far fewer of those.


Expert (84)

Portrait de JGM

14-07-2020, 06:44

Artrag's raycasting engine is awesome indeed!
Cool to know that it is doable. It is a great game to play. Big smile