King's Valley C64 - What about!

Page 1/2
| 2

Par DaikuMaryuGaiking

Expert (127)

Portrait de DaikuMaryuGaiking

04-08-2020, 21:28

What do you think of King's Valley C64?
Does it reflect the MSX feeling?

https://www.youtube.com/watch?v=SfUqCT7zLzA

!login ou Inscrivez-vous pour poster

Par wolf_

Ambassador_ (10109)

Portrait de wolf_

04-08-2020, 21:42

Describe "MSX-feeling".

It's obviously a rather similar port but with better sprites, due to better hardware in those regards.

Par DaikuMaryuGaiking

Expert (127)

Portrait de DaikuMaryuGaiking

04-08-2020, 21:53

By feeling I mean the same simple and addictive fun of the MSX version.

Par Manuel

Ascended (19469)

Portrait de Manuel

04-08-2020, 22:26

Funny that they used the main sprite of kv2. Could also have been done on the original MSX version of course. But I actually like the sprite of kv1.

Par DaikuMaryuGaiking

Expert (127)

Portrait de DaikuMaryuGaiking

04-08-2020, 22:43

Manuel wrote:

Funny that they used the main sprite of kv2. Could also have been done on the original MSX version of course. But I actually like the sprite of kv1.

Sprites and tile graphics are my work. Smile
Yes, I was inspired by the sprites of KV2

Par enribar

Paragon (1214)

Portrait de enribar

04-08-2020, 23:20

Great work! It captures the same spirit of the original!

Par Briqunullus

Paladin (675)

Portrait de Briqunullus

05-08-2020, 12:57

It looks the real deal. However the sprites are off for me. Pimp the whole game or nothing at all. But not just one element.

In the end though gameplay is the most important thing and that seems to be done well.

Par DaikuMaryuGaiking

Expert (127)

Portrait de DaikuMaryuGaiking

05-08-2020, 13:17

Briqunullus wrote:

In the end though gameplay is the most important thing and that seems to be done well.

We mainly worked on gameplay, where tests often took longer than the same encoding.
For the sprites it was a common choice with the awareness that they might not even like it. I simply took advantage of the greater definition of the C64, while still remaining in Konami theme with the character of KV2.

Par PingPong

Enlighted (4140)

Portrait de PingPong

05-08-2020, 14:37

those kind of sprites are doable with ease even on a simple msx1. What do you mean of "greater definition of sprites"?
those sprites are far smaller than the maximum width of a sprite on c64. 24px.

I also see that on the main charater you used 3 monochrome sprites.

Par gdx

Enlighted (6219)

Portrait de gdx

05-08-2020, 16:35

Nice port!

Par AnsiStar

Master (141)

Portrait de AnsiStar

05-08-2020, 19:42

Looks nice indeed! It`s nice when our Classics are going to other platforms! Wink

Page 1/2
| 2