those kind of sprites are doable with ease even on a simple msx1. What do you mean of "greater definition of sprites"?
those sprites are far smaller than the maximum width of a sprite on c64. 24px.
I also see that on the main charater you used 3 monochrome sprites.
No! Main character has two sprites, one hires to frame and the other multicolor, a technique often used on the C64. For the main design I based myself on the definition 16x16 as on MSX, also to fit into that of the backdrop, where the active part of the game is 256 x 192 instead of 320x200. The greater definition of the C64 sprites, or 24x21, I used to draw the main character in case he had the pickaxe or the dagger without adding a third sprite, so they are always two sprites with or without an object.
However in reality for the design I am not the only one to have based myself on KV2, before us also Retroworks did it with the Zx Spectrum version.
All in all looks a good work, congrats!
I must reckon that I envy some of the C64 dev tools, specially SpritePad that looks like a real killer app for graphic artists.
Looks very good. Great job! A good reason to get my C64 from the attic
We have created this game with the aim of introducing the MSX world to C64 users, giving them a taste of its playful schedule.
If i'm not wrong actually the player sprite is 14 px wide so can fit on 16x16 pixels in width. the height is not a real problem.
so it is, in principle, doable on a plain msx1. because there are not so much sprites on scan line it is not a real problem even on msx1.
Problems should arise if you wanted a larger width (> 16 px). in that situation on msx1 you should have used more sprites hitting the infamous sprite/scanline limit. But it is not the case.
The trick you mentioned (multicolor + monocolor for 'border') is well known to me.
That C64 palette looks desaturated... is this the real one as seen on a monitor/tv? This one's more saturated and bright:
https://www.c64-wiki.com/wiki/Color
It's not only desaturated but with less contrast as well. Maybe the JPEG compression is to blame? The video also looked desaturated to me.
Meh, JPG would add blocky noise between color spaces, like screen 12. I think there may be slightly different chips, e.g. C64 and VIC-II.
https://www.lexaloffle.com/bbs/?pid=43035
'nother dark one.
The palette of VIC-II is really desaurated. Not exist real fire red, but also other colors are faded.