Byte Reaktor

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Par RobertVroemisse

Paragon (1325)

Portrait de RobertVroemisse

22-09-2008, 16:12

@ Demonseed: I liked the new Crystalline I really must start drawing. Been busy with Reason last week. Wink

Par JohnHassink

Ambassador (5655)

Portrait de JohnHassink

22-09-2008, 16:29

That's great, in that case we can show it at Bussum with graphics which are actually somewhat decent! Smile

Par RobertVroemisse

Paragon (1325)

Portrait de RobertVroemisse

22-09-2008, 20:31

I'll do my best. I am planning to draw some graphics at Bussum as well. I have got my Turbo R with me, so no problems there.

Par Edwin

Paragon (1182)

Portrait de Edwin

22-09-2008, 20:52

@DemonSeed: You clearly have to much inspiration and time on your hands. I'm counting 5 running projects and 1 secret project.
And yet you can come up with new (and better) stuff from day to day.

Hmmm, yes. But it's that finishing detail that's the bitch. Tongue

Par RobertVroemisse

Paragon (1325)

Portrait de RobertVroemisse

22-09-2008, 21:56

True, but we have done bigger productions before (all Sargon prods, Bombaman, several smaller productions) and know the drill (now). Planning is everything. Before you write one line of code, draw one pixel or play one note, you have to write the whole gameplan down up to the last little detail. All our games in productions have solid gameplans behind it and a lot of conceptual sketches were made before the actual production phase. It looks like a lot of random ideas, but looks can be deceiving.

Par wolf_

Ambassador_ (10088)

Portrait de wolf_

22-09-2008, 22:13

Just so you know: Universe: Unknown and Montana John haven't exactly been planned, and still they're here.. Tongue You should always factor things like bad luck or sudden opportunities.

Par RobertVroemisse

Paragon (1325)

Portrait de RobertVroemisse

22-09-2008, 22:22

Yes, I know. Bombaman was first planned as a small game, but then we thought the idea of endbosses was quite cool, so we added them. After that, a storyline would be nice. So we implemented it. But for a good storyline we needed villages and multiple worlds. And so on, and so on. We still have a lot of unused Bombaman stuff (ideas, music, graphics, storyline) that were never used. Maybe some day... *HINT* LOL! Question

What I would like to say is that, with a good idea of what to make BEFORE actual production, you can save a lot of time. And believe me... I should know. Tongue

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