Hello,
This four sprites, is the screen, but five is hint, else insert 16x16 vram emulation sprite :
16x16 is part on vram and move normal (no 8x8 scroll) but on assembler, make
all function and I/O on port 0x98, but not possibile 
Where is too slow this test on 4 x 16x16 on screen 256x212!)
This screen 256x212 on 1 color is possibile to make this 16x16 (not sprite) and animation
e position ed not have limit nè hint this image!!
On Assembler is the solution to make example :
+ 4 sprites insert
+ 4 16x16 insert (vram)
+ screen 32x24 (screen 2)
+ 50 o 60Hz is possibile
on msx1 is possibile on msx2!
Ok.
P.S.: This is important information to get the soluction to set My All Game. Ad Speed
is possibil.
The games are use 16x16 (vram) :
- double dragon
- Jack the nipper
- Operation Wolf (wow this games!!)
- flintstones (big this not-sprite )
- terramex (wow this animation !!!!) This is not sprite!)
Okey?

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