RAT BANK game unfinished!!!

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By gamecast

Expert (101)

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03-09-2011, 13:42


But of course, if one is so un-skilled, he should try to 'study'. Asking help for a specific problem is not usefull if one lacks a general background.
First, he should be able to learn at a decent level, then when it's knowledge is robust, he could try to make by itself something.
This guy, instead, asks for a solution to a specific problem, instead of trying to improve its skill.

This is the same as delegate the work to another.

anyway, i do not like sarcasm expressed

Of course,

But the chatter count for little .... !

Instead of criticizing me! Could you do something you ...

Certainly, for me, still to be programmed only in assembly
is not simple at all! For me!

So I ask and insist, if there were any volunteers
least willing to help finish the assembly routines
for the movement of the character sprites to run
best game plan to RATBANK, I think that
come out of a great thing and funny at the same time.

I do not want to delegate all the work I do I, but
if you go to see the first post, most of the work
has already been done! But not completed.

I repeat: I really hope that someone comes along .....

See you soon to ..
^ _ ^
AG.

By Manuel

Ascended (19270)

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03-09-2011, 17:17

Andrea, maybe it's a better idea to get started in assembly coding? Try some simple things and when you get stuck, ask questions here. It's probably easier than you think (quoting Huey).

By gamecast

Expert (101)

gamecast さんの画像

03-09-2011, 19:01

What is Huey ?? For Quoting?? ^?_?^

By gamecast

Expert (101)

gamecast さんの画像

04-09-2011, 18:53

POST for Jipe.

do you want infinite life for RATBANK

At the moment I cannot give you so much for the lives RATBANK!
Why this game is not finished yet, but if you are good at
assembler, you could also give me a hand.
What do you think? I think this RATBANK, will be very
fun to play!

Let me know
In later ...
^_^
AG.

By Jipe

Paragon (1594)

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04-09-2011, 19:02

sorry i am just good for disassemble the code and modify
assemble is more difficult
i program only in basic and x-basic

have you trying x-basic for your games , is very faster

By gamecast

Expert (101)

gamecast さんの画像

05-09-2011, 13:01

yeah!! Of course Dear Jipe !! ^_^

I know already of used X-BASIC or NESTOR BASIC.

But me don't interested to use X-BASIC KUN by ASCII
because I must make a ROM without use X-BASIC
for MSX1, and not for MSX2 !! Because the X-BASIC
and Nestor Basic it is only for MSX2 and higher system.

Therefore I repeat if you could ask to somebody your friend
if their can give me a help for me! that's all......

Let me Know
^_^
AG.

By Jipe

Paragon (1594)

Jipe さんの画像

05-09-2011, 13:39

look Penguin Cafe in MSXdev game 11b

http://msxdev.msxblue.com/?page_id=275

is a rom 32k with 16k X-basic and 16K Basic program with little ASM routine for VDP function

just Nestorbasic is for MSX2 no x-Basic

By gamecast

Expert (101)

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05-09-2011, 13:46

Yeah!! Jipe,

But I am hard with me!! I prefer to use assembly code!!
I don't link use XBASIC for this my new projects for MSX1

That's all.....
AG.

By Jipe

Paragon (1594)

Jipe さんの画像

05-09-2011, 13:57

good luck ......is not very easy

search a lot of book and documentation for Z80 and MSX peripherals VDP PSG in your native language before making the game

By RetroTechie

Paragon (1563)

RetroTechie さんの画像

05-09-2011, 17:17

But of course, if one is so un-skilled, he should try to 'study'. Asking help for a specific problem is not usefull if one lacks a general background.
First, he should be able to learn at a decent level, then when it's knowledge is robust, he could try to make by itself something.
This guy, instead, asks for a solution to a specific problem, instead of trying to improve its skill.

This is the same as delegate the work to another.
The decent thing is to do everything you can do yourself to find the exact point where things go wrong. That way you make it easier for others to help you fix it, and thus more chance to get it fixed. If it's too much work for others, they won't bother (it's YOU that works on that game, not them).

For starters gamecast hasn't told us what is not working, or what the assembly code is supposed to do. For example, he could make a KUN-Basic version that does work, by replacing the USRx calls with _TURBO ON / _TURBO OFF sections. That would make it easier to compare assembly source with what happens in the KUN-Basic sections. Or learn some assembly & how to use a debugger.

Once that works, it shouldn't be hard to replace those _TURBO ON / _TURBO OFF sections with (working) machine code. Either way, gamecast can do the grunt work. If he is not willing to do that, why should we? This RAT BANK such a fantastic game? Evil

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