Hello Guys and rats of the MSX,
Now I'll explain what he's doing this routine assembly of RATBANK:
The routine moves made ​​in the character sprites 3 ​​16x16 pixels, and they move randomly in the maze, but these sprites 3 that are 3 polyps, after about 30-40 seconds walking inside the maze, after remaining stuck on the bottom right screen, and you unlock more all the time. So you should first fix this BUG RANDOMIZE function. Then second thing, I did octopus Append fourth sprite character, in order to make the game more difficult.
For the third thing, this assembler routines for collisions between sprites FEATURE octopus ee the wall of the maze, was used something a little strange! More strange is that done really badly, because the routine makes a copy of the schema of the labyrinth and stores it on videoram perhaps, but this is wrong and then stores only the characters defined after the routine, I think this thing is wrong , because I later, I added some bonus items that the RAT should take, such as diamonds and other things, that if you start this routine RATBANK assembler, objects made ​​these characters that is 16x16 pixels diamonds set in Basic, are removed, not seen on the screen, because they are not defined by the basic assembler routines, and therefore it is necessary to adjust this routine.
See you later....

AG.
THEN....... !!!!!
we get to work? To RATBANK??

AG.
sorry just you Andrea alone ......
