(Yet another Konami one) 
F1-Spirit (and its other variant A1-Spirit) have one password which is disabled. I want to know 3 things about it:
1. What's was the password?
2. What are the conditions are there to use it (when it was enabled) if there are any conditions?
3. What's the result of the password?
3. the result is none in the state of being disabled.
I had a look at it and seems the original password was "7UJM3EDC". But the first character was replaced with a " " (space). So that password can't be entered by default, since spaces are not allowed in the passwords.
Anyway, I have no more time for examining what it does
3. the result is none in the state of being disabled.*sigh* Okay... Especially for you I'll rephrase that one:
3. What would be the result if it was still enabled?
</antf>
Hints time:
- Guillian solved the first part of this 'riddle'. The password used to be: 7UJM3EDC where the 7 has be replaced by a space to 'disable' it
- There are 2 conditions to use it when it would've been in 'enabled' state
- The result of the password would probably be a standard feature in a showroom version of the game
We don't know
<nitpick>
It's F-1 Spirit, not F1-Spirit!
</nitpick>
Hint:
- one of the conditions: no cartidge combinations
*buzz*... the answers were:
1. the password used to be: 7UJM3EDC
2. the end-demo must have been run and no cartridge combinations are allowed
3. it will put the game in a demonstration mode only when you select Game Over in the menu, the keyboard will be completely locked out
Cool, didn't know that. You can also see the demo by entering something like 'enddemogamitaina' as a password, which means 'i'd like to see the enddemo!'...
Time for a next question then
Ehrm... In 1995 the best action adventure ever in MSX history was released under the name 'The ATP' (
). Three questions:
1) What was the name of the team that developed The ATP?
2) What was the name of the publisher of The ATP when it was released?
3) What does the abbreviation 'ATP' stand for?
Good luck
