Thankx Eric! What a beautiful MSXmas gift!
@pencloner : Thank you I add a patch to the library to be sure this cannot happen when using AYFX SoundFX Player routine.
Very nice, but now what I would like is to take a look at that Fusion C thing, is it published somewhere?
you can check the C source code of this little game
Thanks for sharing, but... GitHub repo pretty please?
@konamiman, sure it comes... I still need few days before publish it.
By the way, I used your putchar, getchar, printf, functions. I hope it's okay for you. I should have to ask you by email, but i had so many things to think about, i just forgot ... (Of course you are credited), and the FUSION-C lib will be totally free.
PS : The C Source code of the game is available, there is a link at the bottom of my first post.
Allright, first off, using a MegaFlashRom, opfx and sofarun were unable to run the ROM file properly, SofaRun resulted in a Black Screen, OPFX flashed it, and just booted up my SD card.
So went back while streaming to the Disk image.
Powered off the MSX though while result of level 3 was loading, since it was during a live stream hahaha, a "content" warning would have been nice. Will check and finish the game off stream. Nice gift anyhow.
Also the frequency switch with up/down cursor, would be better if that got linked to SELECT or so.
By the way, I used your putchar, getchar, printf, functions. I hope it's okay for you. I should have to ask you by email
Why? Everything I have published is absolutely free (as in both "gratis" and "freedom") to use, no need to ask for permission.
The C Source code of the game is available, there is a link at the bottom of my first post.
That's what I was referring to when I suggested publishing it in GitHub... easier to browse the code and to perhaps suggest enhancements than with a simple .ZIP file
